MAP01: Trapped on Titan (Master Levels)

From DoomWiki.org

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

Trapped on Titan is a map that is part of the Master Levels for Doom II. It was designed by Jim Flynn, and is contained in the file TTRAP.WAD.

In the version for Doom + Doom II, this level uses the music track "Demons on the Prey".

Walkthrough[edit]

Map of Trapped on Titan
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

There are, in total, three keys. You need the red and the yellow ones in order to beat this level, while the blue key is optional:

  1. From the starting area take the lift to your right (east). Go forward until the door comes into sight.
  2. The large staircase will be built in the other room with a revenant. Kill it, then open the door, walk around the small corridor and enter that room.
  3. Walk up that aforementioned staircase. From the very top step drop down to the south to lower a border. Rise and drop down from the platform with the rocket launcher to the south room to open a wall leading to the watery area.
  4. In the watery area take a walk in the eastern part of this area to open the wall to the east.
  5. Enter the opened rock room. The brick platforms can be lowered either by walking near them or manually. Lower the extreme middle-eastern platform where there is the red key and a switch to escape this room.
  6. With the red key, go back to the starting area and use the two actual lifts in the room get to the very bottom of the room and open the red door.
  7. In the next room go to the platform and when it lowers stand on it to open two alcoves. Take the south-eastern one and press the skull switch inside. To the west of the room walk up the new step. Jump on the stand with evil eye and drop down the wooden balcony.
  8. Enter the eastern building. Turn around and lower and use a lift. Open the door, drop down to the next building on the other side. Press "use" on the wall segment with two blue triangles to lower an actual platform. Quickly make your way inside the building, and take a lift. Press a switch on the north side of the cube in middle of room to build up the stairs in another building.
  9. Make your way to the north building. Enter it from the western side. Walk upstairs until you approach the button at the end. Press it. Walk up the western staircase. Drop down until you grab the yellow key on the stand.
  10. Lower a lift to the south-western building. Open the door. The whole building will open along with a door to a room with a crowd of enemies inside. Kill them and inside the building press the switch to unlock the way to the exit cave.
  11. Lower the wooden balcony you dropped down from and go back to the very beginning.
  12. In the starting area press the skull switch and enter the cave.
  13. Go down through the cave, then, walking past the teleporter pad, walk upstairs.
  14. Grab the megasphere. Deal with arachnotrons (on ITYTD and HNTR skill levels), spiderdemon (on HMP) or cyberdemon (on UV and NM). Press the skull there to finish.

Other points of interest[edit]

Secrets[edit]

  1. Pressing the switch behind the blue door in the south-east area raises a bridge (which can be lowered by pressing either side) from the central platform to the south-west of this area. From the south-west platform, walk east across the ledge as far as possible to reach the south-east platform. Part of the wall has a head on it—this is a secret door, leading to a megasphere on a platform. (sector 50)
  2. In the south-west area of the map there are four buildings. From the southern ledge of the central building (from which the southern building is reachable by jumping), there is a lift in the centre, leading up to a secret door, leading to a small room with two boxes of rockets. The eastern wall of this room is a secret door leading to a room with a health bonus. Taking it lowers two walls leading to a ledge with a supercharge. At the northern end of this ledge is a window that is actually a lift, leading to a room with some imps and one or more lost souls. The northern wall of this room contains a secret door leading to a platform (sector 114) with an energy cell pack.

Bugs[edit]

When playing a cooperative game, if you go to the outside portion of the map where the yellow key is located, and then you die before picking up the yellow key, you will respawn being unable to finish the map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 11:14.46 Tatsuya Ito (Tatsurd-cacocaco) 2022-03-26 ttrap-1114.zip
NM 100S 6:59.91 Jean-Charles Dorne (JCD) 2021-07-10 ttrns659.zip
UV -fast
UV -respawn
UV Tyson
UV pacifist
NoMo 2:33.09 NuruTheDoomer 2022-05-14 ttrapo-233.zip

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 4)
  2. facing north. (thing 5)
  3. facing north. (thing 6)
  4. facing north. (thing 7)
  5. facing south. (thing 8)
  6. facing north. (thing 287)
  7. facing north. (thing 288)

Statistics[edit]

Map data[edit]

Things 478
Vertices 1819*
Linedefs 1720
Sidedefs 2541
Sectors 326
* The vertex count without the effect of node building is 1377.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]