MAP01: Upsilon-Synth (3 heures d'agonie)
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| 3 heures d'agonie maps 01-11 |
|---|
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(01 - 11) |
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP01: Upsilon-Synth is the first map of 3 heures d'agonie. It was designed by William Huber and uses the music track "Hiding the Secrets," originally composed by Robert Prince for Doom.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the north hall, before you reach the nukage, there is a tiny button on the north wall in the middle. Use it, then head west and pick up a soul sphere. (sector 46)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:31.94 | Aleksey Kamenev (4shockblast) | 2022-01-21 | 3h01-031.zip | |
| NM speed | |||||
| UV max | 2:03.11 | Andrea Rovenski | 2023-10-28 | 3ha01-203.zip | |
| NM 100S | |||||
| UV -fast | 3:13.54 | megasphere308 | 2025-07-12 | 3ha01f-313.zip | |
| UV -respawn | |||||
| UV Tyson | 9:48.51 | megasphere308 | 2025-07-09 | 3ha01t-948.zip | |
| UV pacifist | |||||
| NoMo | 0:19.91 | paymentplan | 2025-12-04 | 3ha01o019.zip |
The data was last verified in its entirety on December 12, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 208)
- facing north-west. (thing 209)
- facing south. (thing 210)
- facing south. (thing 211)
Statistics[edit]
Map data[edit]
| Things | 219 |
| Vertices | 899* |
| Linedefs | 875 |
| Sidedefs | 1237 |
| Sectors | 185 |
* The vertex count without the effect of node building is 719.
Things[edit]
This level contains the following numbers of things per skill level:
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