MAP01: Vigilance (MAYhem 2012)

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MAYhem 2012 maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Vigilance is the first map of MAYhem 2012. It was designed by James Cresswell (Phobus).

Walkthrough[edit]

Map of Vigilance
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southeast room with the shotgun, open the computer screen in the northwest corner to find a computer area map. (sector 13)
  2. In the exit room, open the southeast corner to find a shotgun guy and a chaingun (or just a chaingunner on Ultra-Violence or higher). (sector 30)
  3. At the east end of the map are three small terminals on the east wall. Use the middle terminal, then head a bit north, then west to get a rocket launcher. (sector 140)
  4. Grabbing the shotgun at the southeast end of the map reveals an alcove down the steps to the north, with a shotgun guy (two on Ultra-Violence or higher) coming out. Inside this alcove is a berserk pack. (sector 145)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:19.37 Aleks Shahov (Plut) 2012-12-22 mh01p019.zip Cross-listed from Pacifist
NM speed
UV max 1:37.83 Veinen 2013-09-13 mh01-137.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:19.37 Aleks Shahov (Plut) 2012-12-22 mh01p019.zip

The data was last verified in its entirety on December 13, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south. (thing 26)
  2. facing south-west. (thing 27)
  3. facing south. (thing 28)
  4. facing south. (thing 29)
  5. facing north. (thing 31)
  6. facing east. (thing 32)
  7. facing south-west. (thing 34)

Statistics[edit]

Map data[edit]

Things 200
Vertices 1081*
Linedefs 1176
Sidedefs 1677
Sectors 163
* The vertex count without the effect of node building is 964.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]