MAP01: Water Facility (Congestion 1024)


Congestion 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01: Water Facility is the first map of Congestion 1024. It was designed by Nick Laurent (hobomaster22). It uses the music track "Backroad Wanderer," composed by David Shaw, which originally appeared in Memento Mori II MAP10.


Map of Water Facility
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


At the start, follow the hallway to the end and turn right. Drop down into the water, go around the platform in front of you and use the lift to the tower nearby. Flip the switch, fall down and go up the stairs in front of you. Turn left, cross the bridge, open the exit door to your right and press the switch to end the level.

Other points of interest[edit]


  1. On the west side of the southwest tower is a small switch. Throw the switch to open a door near the start of the level containing megaarmor. (sector 91)
  2. The waterfall directly to the east of the bridge can be walked through, leading to a box of shells, a shotgun, a stimpack, and a teleporter leading back to the start of the level. (sector 18)


It is possible to grab the megaarmor in secret #1 through the door before you open it by running into the door. No straferunning is required to pull this off, although it is best to start from the opposite wall.

Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:05 Graham Burgess (Grazza) 2005-12-12
NM speed 00:05 Graham Burgess (Grazza) 2005-12-12
UV max 00:34 Vladimir Monakhov (skepticist) 2009-06-29
UV -fast
UV -respawn
UV Tyson
UV pacifist 00:05 Graham Burgess (Grazza) 2005-12-12

Miscellaneous demos[edit]

Run Time Player Date File Notes


Map data[edit]

Things 51
Vertices 1320*
Linedefs 1223
Sidedefs 2047
Sectors 116
* The vertex count without the effect of node building is 1041.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


This level does not actually follow the 1024×1024 map unit area restriction, as the exit and both of the secrets exist outside of that boundary.

See also[edit]


External links[edit]