MAP01: Xsshsss Zsss (MAYhem 2016)

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MAYhem 2016 maps 01-11

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This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01: Xsshsss Zsss is the first map of MAYhem 2016. It was designed by Richard Frei (Tarnsman) and uses an untitled music track composed by Lewis Harvey (blueworrior). It uses the "...having a monster count of the map number multiplied by 10" restriction of the project.

Walkthrough[edit]

Map of Xsshsss Zsss
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start point, head left for the yellow key. Use the lift to go up, then go towards the yellow key switch area that was initially obscured by the arch-vile platform. After pressing the yellow key switch, head back to the starting area and go left. You should see a baron of Hell guarding a teleporter. Use the cyberdemon to kill him via monster infighting. You will then telefrag the aforementioned cyberdemon and a revenant, and finally land near a berserk pack. The arch-vile platform and the areas surrounding it (including the start area) will lower, revealing the exit containing a mancubus, as well as two additional revenants.

Other points of interest[edit]

You could go right at the beginning for additional supplies. It will be an armor and a medikit on Ultra-Violence, a megaarmor and a medikit on Hurt me plenty and a megasphere on Hey, not too rough or lower, along with two armor bonuses on any skill level setting.

Secrets[edit]

There are no official secrets on this map.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 34
Vertices 835*
Linedefs 964
Sidedefs 1405
Sectors 115
* The vertex count without the effect of node building is 835.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]