MAP01 (Brotherhood of Ruin)

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The Brotherhood of Ruin maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01 is the first level of Brotherhood of Ruin. It was designed by Kristian Aro and uses an original MIDI composition by Paul Corfiatis.

Walkthrough[edit]

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the waterfall till you reach a chamber with a lone imp. Go north into the large outdoor area with a lava grotto on the right path. Remember this area for later. Head into the western shack and keep going west to a small open area with a switch behind the rocks. Flipping this switch opens a passageway in the shack you already went through. This small chamber holds another switch, hit it and return to the small open area again. Continue down the passageway, which should be open now, going west grabbing a super shotgun and then outside to a new outside area. Climb the rocks up and go into the small vine-covered hut to get the blue skull key and the chainsaw. Be on the lookout for cacodemons and demons as you exit. Now return all the way to the large outdoor area with lava and locate the blue door. Inside is a baron of Hell and a switch that removes the bar blocking the way to several ledges jutting out over the lava. Carefully maneuver and jump to the next ledge that has imps on it, and go through the caverns. When you reach a fork go right and find a small niche with a heavy weapon dude and a switch. This opens the exit on the left side of the fork.

Other points of interest[edit]

Secrets[edit]

  1. When you reach the open area with lava, go east and carefully drop down close to the rocks with vines on them. Then go around and behind the vines, you will find a medikit, two cells, and a plasma gun. (sector 233)
  2. While heading towards the western part of the map, after going down the lift, you will end up in a hallway with a spectre, a demon, and a super shotgun. Here, you will notice six Mayan frescos on the walls. The second one on your right (the northern one) has a bloodied appearance. Press it and the niche with two clips, a box of shells, a megaarmor, and a backpack will open behind you. (sector 165)
  3. In the outdoor area on the western part of the map, from where the entrance door is, turn right (face east) and press the wall next to the dead tree and the dead body to reveal three rockets and a rocket launcher. (sector 200)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:22.74 Aleks Shahov (Plut) 2014-08-28 rbr1-022.zip
NM speed
UV max 3:40.46 vdgg 2017-05-19 rbr1-340.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 5, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 223)
  2. facing west. (thing 258)
  3. facing north. (thing 259)
  4. facing east. (thing 263)
  5. facing north. (thing 269)
  6. facing east. (thing 274)

Statistics[edit]

Map data[edit]

Things 277
Vertices 3364*
Linedefs 2984
Sidedefs 2126
Sectors 310
* The vertex count without the effect of node building is 2561.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]