MAP01 (Brotherhood of Ruin)

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The Brotherhood of Ruin maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

MAP01 is the first level of Brotherhood of Ruin. It was designed by Kristian Aro and uses an original MIDI composition by Paul Corfiatis.

Walkthrough[edit]

Map of MAP01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Follow the waterfall till you reach a chamber with a lone imp. Go north into the large outdoor area with a lava grotto on the right path. Remember this area for later. Head into the western shack and keep going west to a small open area with a switch behind the rocks. Flipping this switch opens a passageway in the shack you already went through. This small chamber holds another switch, hit it and return to the small open area again. Continue down the passageway, which should be open now, going west grabbing a super shotgun and then outside to a new outside area. Climb the rocks up and go into the small vine-covered hut to get the blue skull key and the chainsaw. Be on the lookout for cacodemons and demons as you exit. Now return all the way to the large outdoor area with lava and locate the blue door. Inside is a baron of Hell and a switch that removes the bar blocking the way to several ledges jutting out over the lava. Carefully maneuver and jump to the next ledge that has imps on it, and go through the caverns. When you reach a fork go right and find a small niche with a heavy weapon dude and a switch. This opens the exit on the left side of the fork.

Other points of interest[edit]

Secrets[edit]

  1. When you reach the open area with the lava, go right and carefully drop down close to the rocks with vines on them. Then go around and through the vines for a medikit, two cells, and a plasma gun. (sector 233)
  2. When headed towards the western part of the map, after the lift, you will end up in a hallway with a spectre, a demon, and a super shotgun. Here, you will notice six Mayan frescos on the walls, the second one on the right has a bloodied appearance. Use it and a niche with two clips, a box of shells, a megaarmor, and a backpack opens behind you. (sector 165)
  3. In the outdoor area on the western part of the map, from where the entrance door is, turn right and use the wall next to the dead tree to reveal three rockets and a rocket launcher. (sector 200)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 00:22 Aleks Shahov (Plut) 2014-08-28 rbr1-022.zip
NM speed
UV max 03:40 vdgg 2017-05-19 rbr1-340.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

This information was last verified in its entirety on January 20, 2018.

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 223)
  2. facing west. (thing 258)
  3. facing north. (thing 259)
  4. facing east. (thing 263)
  5. facing north. (thing 269)
  6. facing east. (thing 274)

Statistics[edit]

Map data[edit]

Things 277
Vertices 3364*
Linedefs 2984
Sidedefs 2126
Sectors 310
* The vertex count without the effect of node building is 2561.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]