MAP01 (Dead In 60 Seconds)


Dead In 60 Seconds maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
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MAP01 is the first map of Dead In 60 Seconds. It was designed by Samuel Villarreal (Kaiser).


Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the wall south of the super shotgun to get a megaarmor. (sector 56)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:41.14 Veinen 2018-07-16
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 15, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing east. (thing 62)
  2. facing south-west. (thing 63)
  3. facing west. (thing 64)
  4. facing north-east. (thing 65)


Map data[edit]

Things 71
Vertices 439*
Linedefs 420
Sidedefs 610
Sectors 57
* The vertex count without the effect of node building is 366.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]