MAP01 (Suspended in Dusk)

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Suspended in Dusk maps
This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.

This is the first map of Suspended in Dusk. It was designed by Esa Repo (Espi) and uses the music track "They're Going to Get You".

Walkthrough[edit]

Map of MAP01
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You will have to traverse the cavern at the beginning. Head through it, until you reach the building, where you can go around it to enter. Take the lift up, then go through the hole in the wall, through the next cavern. You will find the main entrance here, but you cannot open it. What you have to do is make some noise here, and zombiemen will open the side door for you. Enter this side door and head south, finding the door here. Enter the cargo room here and head across to the other side to the east. Through the open wall here, head across, but be careful of an arch-vile. Go all the way east through this hall, to a lift which you should ride up. Up here, head east to a four-way intersection. Take the northern route and follow the path all the way. When you go up a lift, head north up a set of stairs to a small room with two shotgun guys. There is a switch here to open the door you just passed. Flip it and head outside. Search for the door in the southwest corner, and use the lift behind this door to get the yellow keycard. When you grab it, head back outside, and the other door here should be open revealing demons. Through this corridor, take the lift and open the yellow door to return to the big cargo room.

Now return to the four-way intersection; once there, go east. You will be back outside, so find the switch and go up the lift to the next yellow door. Immediately behind this is the blue keycard. Grabbing it triggers a trap though. Return to the intersection again and go south this time through the blue door. Follow this path up several sets of stairs till a simple gray room with imps. Go right through the small passage all the way until you obtain the red keycard, then return to the same room. Now head south, following this path until you find the exit door. The exit door requires the red key, so make sure you have that before attempting to open the door.

Other points of interest[edit]

Secrets[edit]

  1. Entering the building that opens from the inside, on your left, there is a secret door (#4394) that gives an armor.
  2. Jump from a lift after the first demons, kill the sergeant and get the computer area map.
  3. Before the blue door with the cacodemon hidden on the right, use a computer (#5424) to enter a big outside area with the chaingun.
  4. On your way to the blue key, jump back and grab the berserk pack.
  5. Very near the red key, open a wall (#5628), kill a spectre and earn a few ammo.

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The Compet-n records for the map are:

Style Time Player Date File Notes
UV speed **
NM speed **
UV max **
NM100S **
UV -fast **
UV -respawn **
UV Tyson **
UV pacifist **

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Statistics[edit]

Map data[edit]

Things 265
Vertices 5579*
Linedefs 5863
Sidedefs 9213
Sectors 976
* The vertex count without the effect of node building is 4505.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]