MAP01 (TDUNN Series for Doom II)

From DoomWiki.org

TDUNN Series for Doom II maps



This level occupies the map slot MAP01. For other maps which occupy this slot, see Category:MAP01.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP01 is the first map of TDUNN Series for Doom II. It was designed by Travers Dunne and Alister Dunne.

Walkthrough[edit]

Map of MAP01
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the southwest room, the two terminals here open up teleporters to the east. Enter the north teleporter and approach the pillar to lower it, allowing you to get a soul sphere. (sector 27)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:45.20 BFGandorf 2024-01-29 t_dunn0201-4520.zip
NM 100S
UV -fast 0:59.60 Esa Repo (Espi) 2001-09-30 td2-lmp2.zip
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on February 6, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 99)
  2. facing south-west. (thing 100)
  3. facing north-west. (thing 101)
  4. facing east. (thing 102)
  5. facing east. (thing 103)

Statistics[edit]

Map data[edit]

Things 113
Vertices 203*
Linedefs 234
Sidedefs 305
Sectors 51
* The vertex count without the effect of node building is 186.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]