MAP02: Archaeolophobia (Aeternum)

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Aeternum maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Archaeolophobia is the second map of Aeternum. It was designed by Paul DeBruyne (skillsaw) and uses the music track "Underworld II" from Unreal Tournament.

Walkthrough[edit]

Map of Archaeolophobia
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. When you enter the room with the second shotgun, the wall to the right opens. Enter the room there and approach the south wall for a corridor to open. Follow it up to a medikit and a chainsaw. (sector 52)
  2. Head north up the steps from the first rocket launcher, then head west to a wall with a pentagram. Open this wall to get boxes of rockets, a box of ammo, a box of shotgun shells, and a medikit. (sector 181)
  3. Grab the red key and head east into the next room. Press on the east wall to lower a plasma gun and energy cells. (sector 228)
  4. In the yellow key area, head to the west side and take the north lift up. Use the wall with the face straight ahead, which will lower a metal corner to the east, containing a soul sphere. (sector 422)
  5. When you enter the yellow key area, jump to the marble wall on the west side with a health bonus on it. Open the wall to get a berserk pack. (sector 520)
  6. At the west end of the big courtyards, open the door near the blue door and press on the west wall. You will find energy cells and a berserk pack. (sector 1054)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 19:39.14 Boris Klimeš (dew) 2011-08-24 ae02-1929.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 1, 2021.

Statistics[edit]

Map data[edit]

Things 1559
Vertices 11179*
Linedefs 10500
Sidedefs 16407
Sectors 1209
* The vertex count without the effect of node building is 8670.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]