MAP02: BFG Invader (8 Bits Deathmatch)
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| 8 Bits Deathmatch maps |
|---|
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: BFG Invader is the second map of 8 Bits Deathmatch, a multiplayer episode WAD. It was designed by Emmanuel Rousseau (G0dCells) and uses one of the following randomly selected music tracks:
- "disturbed" by rez;
- "starcast 2020" by rez;
- "Autonomus" by Peter Hajba (Skaven);
- "blast off (gyruss)" by Jake Kaufman (virt);
- "Delta" by rez.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains nine spawn points:
- facing north-west. (thing 10)
- facing north-east. (thing 11)
- facing south-west. (thing 12)
- facing south-east. (thing 13)
- facing north. (thing 14)
- facing south. (thing 20)
- facing north. (thing 21)
- facing north. (thing 22)
- facing south-west. (thing 27)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
| Things | 49 |
| Vertices | 1173* |
| Linedefs | 1007 |
| Sidedefs | 1767 |
| Sectors | 150 |
* The vertex count without the effect of node building is 851.
Things[edit]
This level contains the following numbers of things per skill level:
| Multiplayer | |||
|---|---|---|---|
| Weapons | 1-2 | 3 | 4-5 |
| Super shotgun | 8 | ||
| Chaingun | 4 | ||
| Rocket launcher | 5 | ||
| Plasma gun | 1 | ||
| BFG9000 | 1 | ||
| Ammunition | 1-2 | 3 | 4-5 |
| Box of rockets | 2 | ||
| Energy cell | 2 | ||
| Energy cell pack | 2 | ||
| Health & Armor | 1-2 | 3 | 4-5 |
| Stimpack | 6 | ||
| Megaarmor | 1 | ||
| Items | 1-2 | 3 | 4-5 |
| Backpack | 1 | ||
| Miscellaneous | 1-2 | 3 | 4-5 |
| Deathmatch start | 9 | ||
| Teleport landing | 1 | ||
