MAP02: BFG Invader (8 Bits Deathmatch)

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8 Bits Deathmatch maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: BFG Invader is the second map of 8 Bits Deathmatch, a multiplayer episode WAD. It was designed by Emmanuel Rousseau (G0dCells) and uses one of the following randomly selected music tracks:

Analysis[edit]

Spawn pointsUnmarked
Map of BFG Invader

Map layout[edit]

Player spawns[edit]

This level contains nine spawn points:

  1. facing north-west. (thing 10)
  2. facing north-east. (thing 11)
  3. facing south-west. (thing 12)
  4. facing south-east. (thing 13)
  5. facing north. (thing 14)
  6. facing south. (thing 20)
  7. facing north. (thing 21)
  8. facing north. (thing 22)
  9. facing south-west. (thing 27)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 49
Vertices 1173*
Linedefs 1007
Sidedefs 1767
Sectors 150
* The vertex count without the effect of node building is 851.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Super shotgun 8
Chaingun 4
Rocket launcher 5
Plasma gun 1
BFG9000 1
Ammunition 1-2 3 4-5
Box of rockets 2
Energy cell 2
Energy cell pack 2
Health & Armor 1-2 3 4-5
Stimpack 6
Megaarmor 1
Items 1-2 3 4-5
Backpack 1
Miscellaneous 1-2 3 4-5
Deathmatch start 9
Teleport landing 1

See also[edit]

External links[edit]