MAP02: Back at the Entry (2048 Unleashed)

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2048 Unleashed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

All Hope for Terror

33 34 35 36 37 38 39 40
41 42 43 44 45 46 47 48
Secret map: 49

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Back at the Entry is the second map of 2048 Unleashed. It was designed by Chris Harriman (Impboy) and uses an untitled music track made by Paul Corfiatis.

Walkthrough[edit]

Map of Back at the Entry
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the zombiemen and shotgun guy ahead then head forward until you go round a corner and see two more shotgun guys ahead. Head straight through the next room (taking a shotgun on your right if desired) and turn left at a junction to find a switch guarded by two imps and two demons. Press the switch then go back to the junction and head south through a now-open door to find another switch which will lower the lift next to it. Ride the lift up and kill a waiting demon, then enter the alcove at the south end of the room to collect the blue keycard. Entering the alcove will open four closets behind you containing chaingunners. Backtrack to the room with the shotgun and head north to another junction, then turn right and open a silver door (requiring the blue key) to enter a room with several demons and zombies. Head south from this room and kill any waiting imps and demons in the next corridor, then open the exit door at the south end of the corridor to confront one more imp - the exit switch is on the left as you enter the room.

Other points of interest[edit]

Secrets[edit]

  1. Use the wall in the south-east corner of the exit room, just south of the exit switch, then use the next switch in the corridor to get up to the platform with the super shotgun. (sector 84)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:23.54 Andrea Rovenski (Cyberdemon531) 2015-12-17 pc202-023.zip
NM speed 1:34.94 Andrea Rovenski (Cyberdemon531) 2015-12-17 pc202n134.zip
UV max 1:11.71 Andrea Rovenski (Cyberdemon531) 2015-12-16 pc202-111.zip
NM 100S
UV -fast 1:59.23 Andrea Rovenski (Cyberdemon531) 2015-12-16 pc202f159.zip
UV -respawn 1:10.69 Andrea Rovenski (Cyberdemon531) 2015-12-17 pc202r110.zip
UV Tyson 4:19.86 Andrea Rovenski (Cyberdemon531) 2015-12-15 pc202t419.zip
UV pacifist
NoMo 0:20.74 Andrea Rovenski (Cyberdemon531) 2015-12-17 pc202o020.zip

The data was last verified in its entirety on June 3, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing south. (thing 93)
  2. facing north. (thing 94)
  3. facing north. (thing 95)
  4. facing north. (thing 96)

Statistics[edit]

Map data[edit]

Things 102
Vertices 1112*
Linedefs 1101
Sidedefs 1553
Sectors 183
* The vertex count without the effect of node building is 889.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]