MAP02: Beneath the Clay (Community Chest 64)

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Community Chest 64 maps 01-10

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Beneath the Clay is the second map of Community Chest 64. It was designed by Kore. This level combines techbase features with odd demonic architecture.

Walkthrough[edit]

Map of Beneath the Clay
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

You start in a small entrance hall. Kill the two shotgunners flanking you, then go through the door ahead. Follow the walkway and go down the stairs. Turn left, then kill the lost souls in the corridor to the side. Follow the corridor to its end, down the hallway with a row of health bonuses. Go through the door, up the steps, and then through the wide door at the top. Kill the Hell knight in the room ahead. In the hallway behind it are an arachnotron and a few lost souls. Go past the red skull key on the pillar, into the room with the many health and armor bonuses. There is another red skull key down the corridor: when you approach it, it will disappear, and you will be ambushed by two Hell knights. Several more monsters will spawn behind them. Go back up the stairs and grab the red skull key.

Go back and go down the central hallway, which will have opened to reveal a group of lost souls. Go through, and then enter the small red door around the corner. Enter the teleporter to warp back to the starting area. Go through the door ahead, and then through the red door in front of you. Kill the imps in this room and proceed. When you do, a group of imps and a Hell knight will appear to ambush you. If you enter the room the Hell knight emerged from, two traps will activate and fire a series of darts at you. Enter the door to the side, which leads to an outside area. Press the switch on the pillar to lower the supercharge and pick it up. Continue moving forward, and kill the arachnotron and the many shotgunners in this area. First, enter the cave and pick up the chaingun, then go back and enter the other door in this area. Go up the stairs, then jump down and grab the rocket launcher.

Up ahead is a room filled with Hell knights and cacodemons: take note of the shotgunner that stands around the corner, ready to ambush you. As you enter the room, the Hell knights will be released from the room they were trapped in, and several other monsters in the room will join them, including a group of shotgunners. Open the two doors in that room to find a box of shotgun shells and a medikit. Continue down the hallway that held the shotgunners. The windows here offer a view into an unexplored outside area: shoot through them and kill the pain elemental floating around. Enter the door at the end of the hallway, and then go through the other door. Here the blue keycard will now be accessible, and a group of Hell knights will have spawned in the area. Kill them and pick up the blue keycard.

With the blue keycard in hand, you first want to backtrack so you can immediately use it to pick up the super shotgun. Follow the path back until you are back in the long hallway that had a row of health bonuses. Go through the door, up the steps, through another door, then turn right and enter the door at the end of the hallway. Go left, past the red door, and press the switch to lower the super shotgun and pick it up. Enter the teleporter that is revealed to warp to a courtyard with two arachnotrons. Kill them, then press the switch on the platform. Now enter the blue door and go down the stairs. In the room below, kill the nightmare imps here and go up the steps. When you do, you will be ambushed by cacodemons, nightmare imps, and nightmare variants of imps.

Head further through the rooms, and press the odd-looking switch on the wall to the left to open the nearby door. Kill the demons, then go up the narrow staircases into a room with a few shotgunners. In the room past this one are two cacodemons and a mancubus. When you approach the yellow keycard, the walls in front of you will lower, and a group of Hell knights and imps will spawn behind you. It is easiest to try and run back as soon as you can, as there will be a pain elemental in the outside area that is revealed. When the monsters have been killed, jump toward the rocky ledge and go up the steps to find a supercharge. Enter the teleporter in the nukage pit to warp back to the yellow keycard platform. Skip the corridor leading to the blue door, and instead head down the long hallway toward the door with the computer monitor in front of it. Go through the door, up the steps, then past the corner where you picked up the red skull key. From here, head down the steps, and go through the yellow door on the left. Kill the two imps, the mancubus, and the arachnotron.

Check in the back of this room to find an alcove with two Hell knights and a baron of Hell and kill them. If you try to pick up the supercharge, you will not be able to pick it up, and instead you will be teleported into a tiny room where you will be ambushed by Hell knights and barons of Hell. You can pick up the supercharge after this. Head up the steps and proceed into a room with a cage. As you move forward, two barons of Hell will spawn behind you. Kill them, and enter the cage for some health and ammunition. Proceed down the narrow corridor where one of the barons spawned. Here, head through the passage to your left to enter an outside area. Kill the cacodemon and the shotgunners, then press the switch in the alcove with the megaarmor to activate a lift, which will take you into an underground room filled with lost souls.

To escape this room, you must press on the protruding wall to the right. This will lower the wall and spawn a group of lost souls and shotgunners directly around you. A Hell knight and two barons of Hell will emerge from the room that is revealed. Enter the room, then go up the steps to the left, and enter the large cave that the arrow on the floor is pointing to. As you enter the tunnel going right, a group of nightmare demons will spawn in the tunnel to block your access, and a very large number of monsters will spawn in the room, including a pain elemental in the closed-off pit. If you have sufficient rockets, you can kill the nightmare demons in the tunnel, clearing it and letting you either fight the monsters from a safer position or skip fighting the monsters entirely.

Continue down the passage until you come across a switch in front of an inverted cross. Press it, and it will turn into a normal cross. Hop across the ledge onto a platform with a megaarmor, then kill the cacodemon and the imps ahead. In this room, enter the passage to your left, then go up the narrow staircase. Go straight, follow the bend, then head straight again down the long hallway to reach the door with the monitor in front of it. Go through both doors again, past the pillar that held the red skull key, then down the stairs and through the yellow door to the left. Enter the passage at the top of the steps and into the room with the cage, which will contain more shotgunners. Continue down the narrow passage, then climb up into the elevated room ahead. Follow the path ahead: some walls will lower, revealing a nightmare shotgunner. Enter the small room at the end of the walkway and press the switch to lower into a small cave. Go through the door, and drop down into the large cave you visited previously. If you left some monsters alive in the cave, you can easily kill most of them from within the room. Walk up to the demonic pillars to the left, and jump into the pit to exit the level.

Other points of interest[edit]

Secrets[edit]

  1. In the starting room, immediately turn around and open the door to access a room which contains a chainsaw and eight health bonuses. (sector 92)
  2. In the corridor to the right of the starting room, you can see a room with a shootable switch. Shooting this will grant access to the room, and past the grate a megaarmor can be obtained. (sector 13)
  3. Past the starting room and beyond the red door, there's a platform with a megasphere beyond the grates. Pressing on its wall will lower that platform and make it accessible from the corridor on the right of the starting room. (sector 573)
  4. Pressing the switch in the secret with the megasphere above will unlock a smaller room opposite to it, accessible from the courtyard previously unlocked with the blue key. (sector 622) Inside, on a small pedestal that can be lowered by pressing it, lie a BFG9000, an energy cell and an energy cell pack. (sector 272)
  5. See secret #4.
  6. Go up the stairs shortly before the yellow key, and make your way onto the elevated sector to the left of the door leading out of the room. Here, behind a fake wall, you can find another megasphere. (sector 363)
  7. Go to the corridor that has the blue and yellow doors opposite one another, and enter the yellow door. Here, you can see the orange Demon Key behind a grate. To access it, you will have to press three different computer screens. The first one is found further back, in the courtyard from where the BFG secret could be accessed: a small red door in this area leads to a computer screen in the back. The other two are located closer to the Demon Key itself, with the first being the screen immediately to the left of the grate, and the other being a screen on the left of the corridor that leads to a water-filled area. After these three have been pressed, the way to the Demon Key is opened, accessible from the room to the right of the grate. (sector 299)
  8. Not far after the yellow door, make your way to the area that has water, and press on the shed immediately in front (sector 390) to reveal a partial invisibility powerup. (sectors 389, 265)
  9. See secret #8.
  10. See secret #8.
  11. In the previous secret, a faint arrow may be seen in the water pointing to a curved wall in the same room. Press on that wall to open it (sector 392) and reveal another megasphere. (sector 391)
  12. See secret #11.
  13. Unobtainable, see below. (sector 777)

Bugs[edit]

Sector 777, despite being flagged as a secret, is a decorative zero-height sector that does not contain, nor does it lead to, any items or new paths. Because it cannot be reached in any way, obtaining 100% Secrets in this map is normally impossible.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes

Statistics[edit]

Map data[edit]

Things 968
Vertices 11181*
Linedefs 6530
Sidedefs 10393
Sectors 1180

* The vertex count without the effect of node building is 5309.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]