MAP02: Bloody Hell (The Darkening)


The Darkening maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Bloody Hell is the second map of The Darkening. It was designed by Jan Van der Veken and uses the music track " ".

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Map of Bloody Hell
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Outside, you will see a super shotgun on a pole. To reach it, press on the indented wall next to the pole to reveal a switch. Flip this and go up the steps behind the switch to find the teleporter is open. This teleporter takes you directly to the top of the pole. (sector 26)
  2. At the red key area, head into the small passage just north of where the key is and press on the wall. This will lead to a small area with a portal. This portal leads to the ledge with imps just southeast of where the key is, where you can find a megaarmor. (sector 142)
  3. Near the blood fountain with armor bonuses, lower the wall to the south to reach the small platform with a box of ammo. (sector 155)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 3)
  2. facing south. (thing 5)
  3. facing north. (thing 6)
  4. facing west. (thing 97)


Map data[edit]

Things 183
Vertices 1000*
Linedefs 1081
Sidedefs 1448
Sectors 192
* The vertex count without the effect of node building is 890.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]