MAP02: Bustin Bones (The Twilight Zone)


The Twilight Zone maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Bustin Bones is the second map of The Twilight Zone. It was designed by Paul Corfiatis and uses the music track "Donna to the Rescue," originally composed by Robert Prince for Doom. The par time defined in MAPINFO is 1:30.


Map of Bustin Bones
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Progress through the level as normal collecting the blue and red keys along the way. In the NE part of the map is a Wolfenstein area which can be tricky. You go inside and get the yellow key, a door closes behind you and a deadly trap is revealed. There is plenty of ammo to get rid of the monsters. Along the northern end is a huge line of switches, in which one is the correct one. Press the wrong switch, and cyberdemons will attack you. In order to prevent this from happening, press the third switch (green arrow) from the left to escape the room. This is a preview to MAP23: Spaceswitch where this process is repeated many times.


  1. In the starting courtyard, head east and to the left of the cage. Behind the cacodemon is a secret door which reveals the rocket launcher and some rockets. This secret can only be used once! (sector 24)
  2. In the yellow key room, once you get the yellow key a heap of switches are revealed. Press the fourth switch from the very right to reveal a BFG9000 and an invulnerability sphere. (sector 39)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on January 16, 2022.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 10)
  2. facing south-west. (thing 42)
  3. facing south. (thing 64)
  4. facing south-west. (thing 120)
  5. facing north. (thing 223)


Map data[edit]

Things 287
Vertices 627*
Linedefs 599
Sidedefs 871
Sectors 111
* The vertex count without the effect of node building is 493.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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