MAP02: Canal Road (Hellbound)

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Hellbound maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Canal Road is the second map of Hellbound. It was designed by Zoltán Sófalvi (Z86) and uses the music track "In Hiding," originally composed by Robert Prince for Duke Nukem 3D.

Walkthrough[edit]

Map of Canal Road
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the start, head east and enter the first door you see. In this room, the door on the left has three bars above it: green, light red, and blue. Now go to the rooftop where the blue key is located and take the lift down to the bottom and go east, entering the first door you see. In this room are six computer terminals. From left to right; top to bottom: light red, tan, bright red, green, dark gray, blue. Use the light red, green, and blue terminals, then go back to the room with the three-barred door. The door should be open. Enter the secret room to find a rocket launcher, a box of rockets, and invulnerability. (sector 246)
  2. From the rooftop where the blue key is, take the lift all the way down and head left. Open the wall at the turn here to find an ammo clip, a berserk pack, and shotgun shells. (sector 305)
  3. Cross the first bridge you see at the start and keep going south. There will be an alcove just before the turn containing a partial invisibility, so enter it before it closes off. (sector 334)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:37.97 Veinen 2016-02-05 hb02-537.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing south-east. (thing 4)
  2. facing north-east. (thing 224)
  3. facing south-west. (thing 225)
  4. facing east. (thing 233)
  5. facing west. (thing 242)
  6. facing north. (thing 322)
  7. facing north. (thing 358)

Statistics[edit]

Map data[edit]

Things 466
Vertices 4070*
Linedefs 4209
Sidedefs 6915
Sectors 721
* The vertex count without the effect of node building is 3484.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]