MAP02: Death Crypt (NOVA III)

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NOVA III maps
Hell maps
Jungle/temple maps

11 12 13 14 15 16 17 18 19 20

Lunar base maps

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Death Crypt is the second map of NOVA III. It was designed by Tactical Stiffy and uses the music track "Gotham," originally composed by Lee Jackson for Duke Nukem 3D.

Walkthrough[edit]

Map of Death Crypt
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Grab the red key, then backtrack past one of the crushers. A compartment to the right will be open with monsters in it. In this small compartment, use the northeast wall to reveal a switch. This switch lowers one of the windows near the red key, but only briefly. Time your switch press so that you can safely head back under the crusher and through the window in time. You will be outside on the lava, with the nearby rock with the soul sphere counting as the secret. There are also ammo clips and a box of shotgun shells out here. (sector 168)
  2. In the central hub, go to the south end near the entrance and look west at the window. You will spot a red button in the green marble. Use it to open the nearby bars to get a super shotgun and box of shotgun shells. (sector 186)
  3. In the chaingun room at the east side of the map, go to the southwest corner to spot a small red button at the metal wall. Use it to reveal a blur artifact at the entrance to the room. (sector 420)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north. (thing 289)
  2. facing north-east. (thing 290)
  3. facing south-east. (thing 291)
  4. facing south-east. (thing 292)
  5. facing south-east. (thing 293)
  6. facing south. (thing 294)
  7. facing south-east. (thing 295)

Statistics[edit]

Map data[edit]

Things 360
Vertices 1669*
Linedefs 2126
Sidedefs 3418
Sectors 422
* The vertex count without the effect of node building is 1669.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]