MAP02: Flow (1000 Line Community Project)

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1000 Line CP maps
City levels
City/Hell levels

07 08 09 10 11

Hell levels

12 13 14 15 16 17 18 19 20

Techbase levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Flow is the second map of 1000 Line Community Project. It was designed by Dreadopp and uses the music track "Stealth Mode" by James Paddock (Jimmy), taken from the Plutonia MIDI Pack.

Walkthrough[edit]

Map of Flow
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Kill the two zombiemen in front of you (or shotgun guys on Hurt Me Plenty (HMP) skill level or higher) then pick up the shotgun and follow the hallway to one or two imps guarding three doors. Go through the south door (the wider doors either side of it will not open yet) to find some shotgun guys and an imp waiting outside, then follow the walkway east and north until you reach a super shotgun guarded by imps (or revenants on HMP or higher); when you approach the shotgun two alcoves containing Hell knights will open (or barons of Hell on HMP or higher), and some more imps will teleport in to join them. Once you reach the north side of the walkway you will be on the other side of the door that did not open earlier; flip the switch next to the door to open it.

Go through the now-open door to confront a knight (or mancubus on HMP or higher) then go round the brick wall behind it to find another door, which leads to a bridge with a chaingun guarded by one or two arachnotrons. Cross the bridge and head north to dispose of one or two demons then use the lift behind them to get up to an open area with a rocket launcher and some zombies, as well as another arachnotron on Ultra-Violence and Nightmare. Go to the south-east corner of this area to find a chamber containing a knight (or baron on HMP or higher) guarding a switch, which will lower a large silver wall on the west side of the open area to reveal an arch-vile. Get past it along with the mancubi, imps and zombies that teleport in and head through the west doorway with exit signs on either side to finish the level.

Other points of interest[edit]

Drop into the water pools in this level to find health bonuses and ammo.

Secrets[edit]

  1. North-east of the large bridge with the chaingun, open the metal wall to find a backpack. (sector 177)
  2. At the north end of the map where three water pools are, cross the middle part of this area, then quickly run west, the south past the lift that leads to this area, all the way south to a supercharge before it rises. (sector 179)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:24.43 Ravendesk 2022-08-27 1kl02p024.zip Cross-listed from Pacifist
NM speed
UV max 1:58.14 lirui1001 2019-04-21 1kl02-158.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist 0:24.43 Ravendesk 2022-08-27 1kl02p024.zip

The data was last verified in its entirety on September 21, 2022.

Statistics[edit]

Map data[edit]

Things 418
Vertices 992*
Linedefs 922
Sidedefs 1436
Sectors 190
* The vertex count without the effect of node building is 765.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]