MAP02: Garden of the Descent (Congestion 1024)
|Congestion 1024 maps 01-11|
- 1 Walkthrough
- 2 Areas / screenshots
- 3 Speedrunning
- 4 Deathmatch
- 5 Statistics
- 6 Technical information
- 7 Inspiration and development
- 8 Trivia
- 9 See also
- 10 Sources
- 11 External links
Other points of interest
- Behind the southeast corner of the wall surrounding the blue key is a switch. Press it to activate an elevator at the northwest corner of the wall. Take this elevator up, and then walk across the wall to its east side to obtain armor. (sector 135)
In front of the door blocking the exit is a small space that you cannot step in, even though you should be able to, until you open the door. This is a nodebuilding error caused by the then-current version of ZDBSP. When played in a non-ZDoom-based source port, the door texture itself (linedef 1365) is garbled; this is another nodebuilding error caused by that version of ZDBSP, which occasionally did not write a level's SEGS data correctly.
It is possible to fall behind the third and fourth pillars from the south in the northeast corner of the level (sectors 36 and 37) while attempting to navigate them. If this occurs, you will be unable to escape unless you use the noclip cheat.
Areas / screenshots
Routes and tricks
Two shortcuts are possible in this level. While you supposedly must reveal the first switch before you can activate it, it is possible to activate the switch regardless by clicking at the air. In addition, while you are blocked from reaching the exit by a door at ground level and railing on the pathway, nothing stops you from jumping over the central mesa into the exit from the highest cliff in the level.
The records for the map at the Doomed Speed Demos Archive are:
|UV speed||00:12||Kristian Ronge||2006-02-11||2402-012.zip|
|UV max||00:55||Vladimir Monakhov (skepticist)||2009-06-29||1c02-055.zip|