MAP02: Ghost in Shells (Blitz: Race Against Time)

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Blitz: Race Against Time maps
Ep.1: City
Ep.2: Techno

11 12 13 14 15 16 17 18 19 20

Ep.3: Grand Final

21 22 23 24 25 26 27 28 29 30

Secret maps

31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Ghost in Shells is the second map of Blitz: Race Against Time. It was designed by Carton Kobra and uses the music track "Canabalt - RUN!" (Commodore 64 - cover). The par time defined in ZMAPINFO is 30 seconds.

Walkthrough[edit]

Map of Ghost in Shells
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

From the start of the level, proceed north. Barrels will explode behind you as you move forward. Jump over the gap, collect the shotgun, and turn right upon reaching the crates. Ascend, and stand on the fan-like flat surface to cross the large chasm. Proceed through the corridor until you encounter several metal crates and a Hell knight surrounded by barrels. After obtaining the chaingun, follow the arrows until you reach the sewers. Jump down and turn right. After moving forward, jump into the water and run toward the 30-second door. If the door is closed, you will need to restart the level.

Other points of interest[edit]

After reaching the sewers, do not jump down immediately—instead, go right. This will give you a bit more time.

Secrets[edit]

  1. After jumping over the gap and obtaining the first shotgun, look at the two brown crates. Behind the first crate on the left side, there is a soul sphere. (sector 84)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed 0:24.06 ChaingunChaCha 2026-01-07 blitz02n24.zip
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2026.

Statistics[edit]

Map data[edit]

Things 321
Vertices 5047*
Linedefs 5151
Sidedefs 8666
Sectors 1473
* The vertex count without the effect of node building is 3966.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]