MAP02: Gilded Cage (DBP11: Lilywhite Lilith)
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| DBP11: Lilywhite Lilith maps |
|---|
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: Gilded Cage is the second map of DBP11: Lilywhite Lilith. It was designed by Jack Stewart (Jaxxoon R) and uses a MIDI rendition of "Rusty Ruin Act 1" by Richard Jacques, from Sonic 3D Blast (sequenced by King Meteor), as its music track.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Climb to the east side of the southeast tower, then jump out the east window to a ledge with a backpack. (sector 675)
- After using the switch at the northeast end, head back to the starting area and enter the northwest room, which has a megaarmor (green armor on Hey, Not Too Rough or lower). (sector 1527)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 0:23.91 | Kraflab | 2019-05-25 | ll02p023.zip | Cross-listed from Pacifist |
| NM speed | |||||
| UV max | 3:06.94 | Tezur0 | 2019-06-04 | ll02-306.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | 0:23.91 | Kraflab | 2019-05-25 | ll02p023.zip | |
| NoMo | 0:20.74 | Kraflab | 2019-05-25 | ll02o020.zip |
The data was last verified in its entirety on April 14, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing north. (thing 641)
- facing north-west. (thing 642)
- facing south-east. (thing 643)
- facing west. (thing 644)
Statistics[edit]
Map data[edit]
| Things | 645 |
| Vertices | 5809* |
| Linedefs | 5808 |
| Sidedefs | 10571 |
| Sectors | 1548 |
* The vertex count without the effect of node building is 4265.
Things[edit]
This level contains the following numbers of things per skill level:
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