MAP02: Grave to Street (ZBlood)


ZBlood maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 31
Deathmatch maps: 40 41

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Grave to Street is the second map of ZBlood. It was designed by Jeffrey Graham (psyren) and Joseph Otey (Doorhenge), and uses the music track "". The par time defined in MAPINFO is 3:30.


Map of Grave to Street
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Head on the tops of the hedges and go north from the fountain. Drop in and use the west wall to find a Health Orb. (sector 62)
  2. At the west side, go to the east end of the building and use the switch, then quickly enter and head west to get an ammo satchel. (sector 75)
  3. In the west building, enter the coffin to the south to get a body armor. (sector 233)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 257)
  2. facing south-east. (thing 258)
  3. facing south-west. (thing 259)
  4. facing south-east. (thing 260)
  5. facing north-east. (thing 261)
  6. facing west. (thing 262)
  7. facing west. (thing 263)
  8. facing west. (thing 264)


Map data[edit]

Things 316
Vertices 1433*
Linedefs 1339
Sidedefs 2250
Sectors 264
* The vertex count without the effect of node building is 1138.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]