MAP02: Hangar (10 Sectors)
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10 Sectors maps 01-10 |
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(01 - 10) |
MAP02: Hangar is the second map of 10 Sectors. It was designed by Øystein Langhelle. The map is set in a warehouse facility.
Contents
Walkthrough[edit]
Essentials[edit]
A few zombies are in the starting room, so kill them and grab the berserk pack in the corner. Open the door and go around, ignoring the blue door for now. The next room has a few enemies, as well as the blue key. There is a super shotgun hiding behind one of the crates here. Return to the blue door and open it, disposing of the enemies inside. There is a lift you can use to head up. At the top, follow the path killing enemies until you reach the exit switch.
Secrets[edit]
There are no official secrets in this level.
Areas / screenshots[edit]
Speedrunning[edit]
As this level does not contain official secrets, the NM 100S category is redundant. As this map contains no secrets, the NM100S category is redundant for this map.
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | 3:18.80 | Donatas Tamonis (Donce) | 2000-11-30 | 10nmlmps.zip | |
UV max | 1:30.43 | Arno Slagboom | 2000-12-08 | ts02-130.zip | |
UV -fast | 1:56.74 | AconyX | 2011-02-28 | ts02f156.zip | |
UV -respawn | |||||
UV Tyson | 4:05.37 | vdgg | 2019-07-09 | ts02t405.zip | |
UV pacifist | |||||
NoMo | 0:17.60 | Alan "Alaux" Ruzich | 2020-07-31 | 10sector02o1760-Alaux.zip |
The data was last verified in its entirety on December 27, 2021.
Miscellaneous demos[edit]
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV max TAS | 00:53.74 | Yonatan Donner | 2000-12-02 | ts02-053.zip | |
Skill 1 TAS | 00:25 | Frank Winqvist | 2000-12-19 | 10s_fw.zip |
The data was last verified in its entirety on December 27, 2021.
Statistics[edit]
Map data[edit]
Things | 118 |
Vertices | 1020* |
Linedefs | 982 |
Sidedefs | 1353 |
Sectors | 10 |
Things[edit]
This level contains the following numbers of things per skill level:
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Inspiration and development[edit]
The map was inspired by the song "Hangar 18" by Megadeth. The level was also partially influenced by Quake II and The Darkening Episode 2.