MAP02: Hangar of Evil (1 Monster)

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1 Monster maps
First episode
Second episode

07 08 09 10 11

Third episode

12 13 14 15 16 17 18 19 20

Final episode & Secret

21 22 23 24 31

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Hangar of Evil is the second map of 1 Monster. It was designed by Kim Bach (Torn) with later edits by Ryathaen, and uses the song "Kitchen Ace (And Taking Names)" from Doom.

Like all maps in the megawad, the map features only one type of monster, in this case the imp. It is set in a bright E1-styled techbase facility.

Walkthrough[edit]

Map of Hangar of Evil
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

The map is fairly straightforward. From the beginning head on, getting the shotgun and the armor on the way, and proceed down the white hallway and downstairs until you come to a door behind which is the red key; picking it up will teleport in new imps into the room and the corridor. Open the red key door which you passed on your way. Inside, find the blue key, which will cause the computer mainframe to lower and reveal a number of imps. Leave, head back upstairs, and open one of the blue key doors. Grab the yellow key and head back to the starting location, where you will find the yellow key door. Leave through it and jump down. The brown building at the end of this outdoor area contains the exit.

Other points of interest[edit]

There is a lift in the main corridor which can be used as a shortcut between its two parts.

Secrets[edit]

  1. Open the gray section of the wall opposite the red key door to reveal a passage. At the far end (sector 137) of the passage is a rocket launcher and two rockets.
  2. In the room with the blue key, the computer mainframe's south-eastern niche (the one with the chaingun) is marked as a secret. (sector 141)

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

It is possible to keep imps from teleporting in after grabbing the red key, if one avoids shooting in the main corridor, or any area connected to it via an open door. However, this is very difficult to pull off in practice because of the crowds of imps in the corridor, who tend to keep opening the door to the red key room if left alive.

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed 01:05 Mate Crnčević (Relic) 2011-09-27 1m02-105.zip
NM speed
UV max 02:57 Zahid 2013-10-17 1m02-257.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Run Time Player Date File Notes
UV -nomonsters 00:35 4shockblast 2013-12-02 1m02o035.zip

This information was last verified in its entirety on January 15, 2018.

Statistics[edit]

Map data[edit]

Things 279
Vertices 1362*
Linedefs 1327
Sidedefs 1996
Sectors 238
* The vertex count without the effect of node building is 1109.

Things[edit]

This level contains the following numbers of things per skill level:

External links[edit]