MAP02: Harm's Way (Harmony)


Harmony maps

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Harm's Way is the second level of Harmony. It was designed by Thomas van der Velden (t.v.) and uses the music track "Untitled" by Kyū. The par time defined in MAPINFO is 2:05.


Map of Harm's Way
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


  1. You start out next to your ship in front of a tunnel. Follow this tunnel until you enter the courtyard.
  2. Enemies will start shooting at you. 2 of them are hard to reach at this point, so go straight for the building. Enter the left door. Inside the building, turn to the left (turning to the right only leads to the right door and a locked door to a later part of the level)
  3. After the door on top of the stairs, turn left to kill 2 of the courtyard snipers and collect a red armor. After that, follow the hallway. You can kill a guard in a small overwatch and snipe some enemies from it. After that, drop down into a brick area just in front of this overwatch.
  4. Press the switch in this plus-shaped room. Enemies will ambush you from all sides. Kill them and progress onwards.
  5. You will arrive at an altar. Collect the item on it and fight the appearing Predator. The door just across the altar room is open now. Turn left instantly and you will find another small overwatch. You can see a rocket from here. Kill the enemies and enter the room.
  6. Drop down into the water area below the rocket. Towards the left, you can find some armor and some shotgun ammunition. Towards the right, you will drop down into an area with a green door. A second door is towards the left.
  7. Follow this hallway, but be alarmed. You will be close to a church with a lot of enemies. Dispatch them and don't forget the enemy in a small overwatch left from the entrance into the church. Afterwards, pull the lever in the overwatch and the rocket will descend into this area, accompanied by the green key. Collect it.
  8. Go through the green door and follow the hallway. The switch calls an elevator with a number of enemies on it. After riding the elevator, you have a shortcut back to the altar room towards the right. Progress to the left into a small garden area with a purple door. This area also contains a shortcut back to the beginning of the level if you continue forward from the start and enter the first door on the right.
  9. Clear the enemies around the center building first, then press the switch next to the center building and dispatch the large number of enemies inside it. Collect the purple key after this.
  10. Continue through the door to the first switch. This switch will light the fire in the grey chimney and trigger an ambush. You can collect some ammunition by backtracking a few steps and investigating the small indentation you passed when going to the switch. Afterwards, continue through the door in the brick wall to the exit of the level.


  1. In the small room east of the grenade launcher room, use the small pedestal north of the couch to lower the couch, revealing bullets and a medical kit. (sector 253)
  2. During step 6 of the walkthrough, specifically, the drop into the green door area. There is a ledge on the right side of the wall with a big healing mushroom. (sector 259)

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 12, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing north. (thing 143)
  2. facing south-west. (thing 146)
  3. facing south-west. (thing 147)
  4. facing west. (thing 149)


Map data[edit]

Things 174
Vertices 4220*
Linedefs 4153
Sidedefs 6957
Sectors 500
* The vertex count without the effect of node building is 3460.


This level contains the following numbers of things per skill level:

External links[edit]