MAP02: In The Hall Of The Mountain Kings (ASDOOMII)

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ASDOOMII maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: In The Hall Of The Mountain Kings is the second map of ASDOOMII. It was designed by Andy Sheppard.

Walkthrough[edit]

Map of In The Hall Of The Mountain Kings
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The long corridor north of the yellow key room counts as a secret and is impossible to miss. (sector 42)
  2. After goin through the automatically-opening door near the start, take the right-hand path to reach a room with a light on the east wall. The south wall of this room has a secret door leading to a chainsaw. (sector 35)
  3. From #2, head south down the corridor. When the path turns east, there is a secret door to the west leading to an invulnerability. (sector 58)
  4. The Cyberdemon room has two seats in the north end. The western one has a switch on its back, opening up a door in the west of the room, leading to three demons (one in easy skill), a medikit, and an energy cell pack. There is a secret door to the south here leading to a plasma rifle and (on medium and hard skill) two demons. (sector 94)

Bugs[edit]

The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level: one chaingun (Thing 143), five shotguns (145 through 148 and 151), and three boxes of shotgun shells (152 through 154).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on December 7, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 4)
  2. facing west. (thing 142)
  3. facing south-west. (thing 144)
  4. facing north-east. (thing 149)
  5. facing north-west. (thing 150)

Statistics[edit]

Map data[edit]

Things 155
Vertices 650*
Linedefs 678
Sidedefs 293
Sectors 120
* The vertex count without the effect of node building is 581.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]