MAP02: In The Hall Of The Mountain Kings (ASDOOMII)
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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: In The Hall Of The Mountain Kings is the second map of ASDOOMII. It was designed by Andy Sheppard.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- The long corridor north of the yellow key room counts as a secret and is impossible to miss. (sector 42)
- After going through the automatically-opening door near the start, take the right-hand path to reach a room with a light on the east wall. The south wall of this room has a secret door leading to a chainsaw. (sector 35)
- From #2, head south down the corridor. When the path turns east, there is a secret door to the west leading to an invulnerability. (sector 58)
- The Cyberdemon room has two seats in the north end. The western one has a switch on its back, opening up a door in the west of the room, leading to three demons (one in easy skill), a medikit, and an energy cell pack. There is a secret door to the south here leading to a plasma rifle and (on medium and hard skill) two demons. (sector 94)
Bugs[edit]
The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level: one chaingun (Thing 143), five shotguns (145 through 148 and 151), and three boxes of shotgun shells (152 through 154).
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | |||||
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The (absence of) data was last verified in its entirety on December 7, 2021.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 4)
- facing west. (thing 142)
- facing south-west. (thing 144)
- facing north-east. (thing 149)
- facing north-west. (thing 150)
Statistics[edit]
Map data[edit]
| Things | 155 |
| Vertices | 650* |
| Linedefs | 678 |
| Sidedefs | 293 |
| Sectors | 120 |
Things[edit]
This level contains the following numbers of things per skill level:
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