MAP02: In The Hall Of The Mountain Kings (ASDOOMII)

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ASDOOMII maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: In The Hall Of The Mountain Kings is the second map of ASDOOMII. It was designed by Andy Sheppard.

Walkthrough[edit]

Map of In The Hall Of The Mountain Kings
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. The long corridor north of the yellow key room counts as a secret and is impossible to miss. (sector 42)
  2. After goin through the automatically-opening door near the start, take the right-hand path to reach a room with a light on the east wall. The south wall of this room has a secret door leading to a chainsaw. (sector 35)
  3. From #2, head south down the corridor. When the path turns east, there is a secret door to the west leading to an invulnerability. (sector 58)
  4. The Cyberdemon room has two seats in the north end. The western one has a switch on its back, opening up a door in the west of the room, leading to three demons (one in easy skill), a medikit, and an energy cell pack. There is a secret door to the south here leading to a plasma rifle and (on medium and hard skill) two demons. (sector 94)

Bugs[edit]

The following multiplayer-only objects have no flags set for any of the three difficulty classes, so they do not actually appear in the level: one chaingun (Thing 143), five shotguns (145 through 148 and 151), and three boxes of shotgun shells (152 through 154).

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 4)
  2. facing west. (thing 142)
  3. facing south-west. (thing 144)
  4. facing north-east. (thing 149)
  5. facing north-west. (thing 150)

Statistics[edit]

Map data[edit]

Things 155
Vertices 650*
Linedefs 678
Sidedefs 293
Sectors 120
* The vertex count without the effect of node building is 581.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]