This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: Kapital is the second map of Scientist 2023. It was designed by Roland van der Velden and uses the music track "". The par time defined in DMAPINFO is 1:06.
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Head south from the start and open the south wall that is slightly recessed. You will find a medikit, a chaingun, and a rocket. (sector 166)
- In the area with the circular walkway over nukage, head to the west ledge and use the terminal. This lowers a column at the northwest end of the nukage, which has Bi-O claws. (sector 407)
- Head east from secret #2 and open the damaged wall to the north to find a health bonus, a medikit, a box of ammo, and Bi-O force guns. (sector 374)
- In the red key room, get to the two sets of terminals at the northern end and go to the one on the right. Find the lion mouth and use it. It will open up an alcove nearby with a blur artifact. (sector 289)
Like in the original 2002 version, there are invisible triggers that block the player's use attempts when opening the entrance (linedef 2852) to an exit (linedef 55) from the trapped teleporter area, making the player have to get closer than normal to the doors to use them, as the use range is cut down from 64 to 28 and 32 map units respectively. This version of the map additionally has an invisible trigger (linedef 2599) that cuts the use range at the big garden door to 40 units, and another (linedef 2836) at the entrance to the sliding walls room to cut the use range down to 28 units.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The data was last verified in its entirety on October 4, 2025.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing west. (thing 150)
- facing south. (thing 353)
- facing north. (thing 355)
- facing south. (thing 356)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 3759.
This level contains the following numbers of things per skill level:
|
|
| Multiplayer
|
| Monsters |
1-2 |
3 |
4-5
|
| Zombieman |
6
|
| Shotgun guy |
17 |
23 |
26
|
| Heavy weapon dude |
7 |
8 |
8
|
| Imp |
39 |
56 |
55
|
| Lost soul |
1 |
2 |
2
|
| Demon |
10 |
15 |
16
|
| Spectre |
1 |
3 |
9
|
| Revenant |
0 |
0 |
1
|
| Arachnotron |
2
|
| Mancubus |
2 |
3 |
4
|
| Spiderdemon |
1
|
| Scidemon |
1 |
3 |
5
|
| Weapons |
1-2 |
3 |
4-5
|
| Shotgun |
8
|
| Super shotgun |
1
|
| Chaingun |
4
|
| Rocket launcher |
1
|
| Bi-O claws |
1
|
| Bi-O force guns |
1
|
| Ammunition |
1-2 |
3 |
4-5
|
| Clip |
9
|
| Box of bullets |
3 |
4 |
5
|
| 4 shotgun shells |
18 |
18 |
20
|
| Box of shotgun shells |
1 |
1 |
2
|
| Rocket |
26
|
| Box of rockets |
2
|
| Health & Armor |
1-2 |
3 |
4-5
|
| Stimpack |
20 |
21 |
19
|
| Medikit |
15 |
12 |
12
|
| Armor |
1
|
| Items |
1-2 |
3 |
4-5
|
| Armor bonus |
9
|
| Health bonus |
11
|
| Berserk |
2
|
| Computer area map |
1
|
| Partial invisibility |
1
|
| Keys |
1-2 |
3 |
4-5
|
| Red keycard |
1
|
| Yellow keycard |
1
|
| Miscellaneous |
1-2 |
3 |
4-5
|
| Cooperative start |
4
|
| Deathmatch start |
4
|
| Exploding barrel |
7
|
| Teleport landing |
7
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]