MAP02: Kids in the Underhalls (32in24-8)

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32in24-8 maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Kids in the Underhalls is the second map of 32in24-8, a deathmatch megawad. It was designed by Matt Cibulas (RottKing). As part of the theme of 32in24-8, the level is based on Doom II's MAP02: Underhalls, originally designed by American McGee.

Analysis[edit]

Spawn pointsUnmarked
Map of Kids in the Underhalls

Map layout[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing south. (thing 18)
  2. facing north. (thing 21)
  3. facing south-west. (thing 24)
  4. facing east. (thing 25)
  5. facing south-west. (thing 26)
  6. facing north-west. (thing 31)
  7. facing north-east. (thing 32)
  8. facing south-east. (thing 33)
  9. facing north-west. (thing 49)
  10. facing north-west. (thing 62)
  11. facing east. (thing 67)

Areas / screenshots[edit]

Statistics[edit]

Map data[edit]

Things 68
Vertices 746*
Linedefs 788
Sidedefs 1127
Sectors 167
* The vertex count without the effect of node building is 627.

Things[edit]

This level contains the following numbers of things per skill level:

Multiplayer
Weapons 1-2 3 4-5
Chainsaw 1
Shotgun 8
Super shotgun 2
Chaingun 3
Rocket launcher 1
Plasma gun 1
Ammunition 1-2 3 4-5
Box of bullets 2
4 shotgun shells 6
Rocket 2
Box of rockets 4
Energy cell 3
Health & Armor 1-2 3 4-5
Stimpack 11
Medikit 5
Armor 2
Megaarmor 1
Items 1-2 3 4-5
Supercharge 1
Backpack 2
Miscellaneous 1-2 3 4-5
Deathmatch start 11
Teleport landing 1

See also[edit]

External links[edit]