MAP02: Kids in the Underhalls (32in24-8)
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32in24-8 maps 01-10 |
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(01 - 10) |
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Kids in the Underhalls is the second map of 32in24-8, a deathmatch megawad. It was designed by Matt Cibulas (RottKing). As part of the theme of 32in24-8, the level is based on Doom II's MAP02: Underhalls, originally designed by American McGee.
Contents
Analysis[edit]
Map layout[edit]
Player spawns[edit]
This level contains eleven spawn points:
- facing south. (thing 18)
- facing north. (thing 21)
- facing south-west. (thing 24)
- facing east. (thing 25)
- facing south-west. (thing 26)
- facing north-west. (thing 31)
- facing north-east. (thing 32)
- facing south-east. (thing 33)
- facing north-west. (thing 49)
- facing north-west. (thing 62)
- facing east. (thing 67)
Areas / screenshots[edit]
Statistics[edit]
Map data[edit]
Things | 68 |
Vertices | 746* |
Linedefs | 788 |
Sidedefs | 1127 |
Sectors | 167 |
Things[edit]
This level contains the following numbers of things per skill level:
Multiplayer | |||
---|---|---|---|
Weapons | 1-2 | 3 | 4-5 |
Chainsaw | 1 | ||
Shotgun | 8 | ||
Super shotgun | 2 | ||
Chaingun | 3 | ||
Rocket launcher | 1 | ||
Plasma gun | 1 | ||
Ammunition | 1-2 | 3 | 4-5 |
Box of bullets | 2 | ||
4 shotgun shells | 6 | ||
Rocket | 2 | ||
Box of rockets | 4 | ||
Energy cell | 3 | ||
Health & Armor | 1-2 | 3 | 4-5 |
Stimpack | 11 | ||
Medikit | 5 | ||
Armor | 2 | ||
Megaarmor | 1 | ||
Items | 1-2 | 3 | 4-5 |
Supercharge | 1 | ||
Backpack | 2 | ||
Miscellaneous | 1-2 | 3 | 4-5 |
Deathmatch start | 11 | ||
Teleport landing | 1 |