MAP02: Let There Be Rock (Sin City)

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Sin City maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Let There Be Rock is the second map of Sin City. It was designed by Kurt Maples.

Walkthrough[edit]

Map of Let There Be Rock
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. At the start, head south through a fake wall leading to an outdoor area with a rocket launcher, four rockets and some monsters. (sector 95)
  2. The corridor leading into the yellow key area counts as a secret and is impossible to miss. (sector 56)
  3. West of the blue door, jump down north into the water and head along the passage. There is a secret passage off to the west (marked by a hall of mirrors) leading to a shotgun, a medikit, a backpack, and three heavy weapon dudes. (sector 31)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:26.60 Jason Henry 1997-02-04 scitylmp.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.

Deathmatch[edit]

Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 311)
  2. facing west. (thing 312)
  3. facing north. (thing 313)
  4. facing west. (thing 314)

Statistics[edit]

Map data[edit]

Things 320
Vertices 964*
Linedefs 909
Sidedefs 1220
Sectors 184
* The vertex count without the effect of node building is 734.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]