MAP02: Let There Be Rock (Sin City)


Sin City maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Let There Be Rock is the second map of Sin City. It was designed by Kurt Maples.


Map of Let There Be Rock
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, head south through a fake wall leading to an outdoor area with a rocket launcher, four rockets and some monsters. (sector 95)
  2. The corridor leading into the yellow key area counts as a secret and is impossible to miss. (sector 56)
  3. West of the blue door, jump down north into the water and head along the passage. There is a secret passage off to the west (marked by a hall of mirrors) leading to a shotgun, a medikit, a backpack, and three heavy weapon dudes. (sector 31)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 12:26.60 Jason Henry 1997-02-04
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on December 8, 2021.


Player spawns[edit]

This level contains four spawn points:

  1. facing west. (thing 311)
  2. facing west. (thing 312)
  3. facing north. (thing 313)
  4. facing west. (thing 314)


Map data[edit]

Things 320
Vertices 964*
Linedefs 909
Sidedefs 1220
Sectors 184
* The vertex count without the effect of node building is 734.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]