MAP02: Molten Desolation (Tangerine Nightmare)

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Tangerine Nightmare maps
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Molten Desolation is the second map of Tangerine Nightmare. It was designed by Maxime Bisiaux (Datacore) and William Huber (WH-Wilou84), and uses the music track "Caverns," originally from GoldenEye 007, sequenced to MIDI.

Walkthrough[edit]

Map of Molten Desolation
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Northwest of where the chainsaw is located is an alcove with a cacodemon and some supplies. The wall behind the cacodemon can be opened, but only after going through much of the level. On the way to the exit at the south end of the map, a wall opens up while in the red hallway where a mancubus (not on Hey, Not Too Rough or lower) attacks from behind. Enter the area behind the mancubus and get on the ledge above the damaging liquid, then go to the switch at the north end. You can then go back to the north end of the map and collect a soul sphere from behind the wall. (sector 26)
  2. Go down the steps to the left of Secret #1 and go a bit north, then look east. Press on the emblem behind the chaingun to hear a door open. The door is slightly southwest from where you are standing, and it hides a berserk pack. (sector 181)
  3. Open the red door and use the lift to go up. Use the gray wall at the top to find a cacodemon guarding a shotgun and boxes of shotgun shells. (sector 193)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing east. (thing 125)
  2. facing south-east. (thing 126)
  3. facing south. (thing 127)
  4. facing east. (thing 135)
  5. facing west. (thing 149)
  6. facing north-east. (thing 172)
  7. facing north. (thing 209)

Statistics[edit]

Map data[edit]

Things 274
Vertices 3511*
Linedefs 3176
Sidedefs 4785
Sectors 538
* The vertex count without the effect of node building is 2701.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]