MAP02: Monitoring Facility (Damnation)

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Damnation maps 01-10

(01 - 10)
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Monitoring Facility is the second map of Damnation. It was designed by Dzyan Kelsick (Arclite) and uses the music track "Shared Dig" by Alexander Brandon, from Unreal.

Walkthrough[edit]

Map of Monitoring Facility
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. On the first rock bridge, drop to the west and enter the small cave to get an invisibility sphere, a box of shotgun shells, and an ammo clips. (sector 10)
  2. On the first rock bridge, drop to the east, then head to the north cave. Look for a broken wall to the west and enter it to get armor bonuses, a stimpack, and a pistol. (sector 404)
  3. In the big central room, use the green monitor at the southeast end to open a passage to an invulnerability (armor bonus on Ultra-Violence or higher). (sector 411)
  4. In the outside area north of the central room, go to the northeast side on ground floor to get a super shotgun. (sector 570)
  5. In the big room at the northeast side, climb the steps, then jump to the north set of crates. A berserk pack is in an open crate. (sector 123)
  6. In the same room, jump into the north vent and head west at the first fork. Open the wall at the dead end to get a soul sphere. (sector 395)
  7. In the yellow key room, go up the northwest steps and get into the northwest hole to get a turbosphere. (sector 423)
  8. When you use the yellow door teleporter, head behind the teleporter and open the south wall to get an ammo clip, an armor bonus, a super shotgun, and a medikit. (sector 399)
  9. In the room before the exit door, shoot the barrels at the east end. Use the leaking crate to reveal a megaarmor. (sector 394)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The (absence of) data was last verified in its entirety on February 21, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains eleven spawn points:

  1. facing west. (thing 429)
  2. facing west. (thing 430)
  3. facing north. (thing 431)
  4. facing east. (thing 432)
  5. facing east. (thing 433)
  6. facing north. (thing 434)
  7. facing north. (thing 435)
  8. facing west. (thing 437)
  9. facing south. (thing 438)
  10. facing north. (thing 439)
  11. facing east. (thing 440)

Statistics[edit]

Map data[edit]

Things 762
Vertices 3860*
Linedefs 3949
Sidedefs 6298
Sectors 781
* The vertex count without the effect of node building is 3163.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]