MAP02: Mountain Base (Doomworld Mega Project 2015)

From DoomWiki.org

DMP 2015 maps
DMP15A 01-10
DMP15A 11-20

11 12 13 14 15 16 17 18 19 20

DMP15A 21-24

21 22 23 24

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.

MAP02: Mountain Base is the second map in the DMP15A.wad mapset of Doomworld Mega Project 2015. It was designed by Gustavo Rehermann (Gustavo6046), who also composed the level's music track, "Bertha Down."

Walkthrough[edit]

Map of Mountain Base
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Enter the dark passage to the right at the start and go all the way around to get to a megasphere. (sector 36)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 0:56.34 Zahid 2016-12-02 mp15a02-056.zip
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 24, 2022.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing north. (thing 4)
  2. facing south. (thing 5)
  3. facing south-west. (thing 38)
  4. facing south-west. (thing 39)
  5. facing east. (thing 40)

Statistics[edit]

Map data[edit]

Things 43
Vertices 342*
Linedefs 328
Sidedefs 477
Sectors 67
* The vertex count without the effect of node building is 257.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]