MAP02: Nukem (Doom 2 Unleashed)

From DoomWiki.org

Doom 2 Unleashed maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

No Hope For Peace

33 34 35 36 37 38 39 40

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Nukem is the second map of Doom 2 Unleashed. It was designed by Captain Toenail and uses the music track "Earthworm Jim New Junk City remix" by Don Brislan (Teck) & James Paddock (Jimmy).

Walkthrough[edit]

Map of Nukem
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Open the door in front of you and head straight forward until you see a doorway on your left. Pass through it then go south-east and step over the edge to drop to a ledge with ammo and a radiation shielding suit. Take this item then drop into the nukage, turn left and head into the tunnel in front of you. Turn right to see a ledge with three imps who a guarding a switch - flip the switch, then turn round and head into a round cavern containing the red keycard.

Go back outside and head south to another doorway in a gray wall, go through it and follow the nukage to a set of steps guarded by several monsters. Climb the steps and turn right to see a lift which will take you back up to the blue-floored area. Turn left and go down the steps in front of you, then turn right to see a switch with red key markings between two doors. Press the switch to open the doors and step through to find the yellow keycard sitting on a grate. When you take the yellow key a wall will rise around you and two shotgun guys will be revealed (replaced by chaingunners on Hurt Me Plenty (HMP) skill level or higher). Shoot the switch that is revealed in the south-west corner of the room to free yourself.

Leave the room and go back up the steps, then turn right to see a door with yellow key markings in front of you. Open it and kill the two chaingunners waiting in the next room, then go down the left-hand hole and turn right to drop down a ledge to a medikit (this is secret #6). When you drop down the next hole you will need to move quickly - there is a line of barrels on the left which will explode after a few seconds, killing anything standing in the corridor. Drop down the hole and run forward, killing two imps on the way to the exit door. Go through it and throw the switch in the wall to finish the level. (If you missed anything, you can use the teleporter in the exit room to return to the start.)

Other points of interest[edit]

Leave the starting room and turn right to go down some steps, then go through the tan door on your right. Follow the passage behind the door round to a blue keycard, which is needed to reach secret #5. Approaching the key will activate two crushing ceilings in the passage, and five monsters will teleport in to the area between the crushers.

A chaingun can be found in the yellow key room on HMP or lower.

Secrets[edit]

  1. Open the door at the start, then use the gray wall to your right to reach a stimpack and rockets. (sector 265)
  2. Head to the yellow door, then use the wall near the barrel to find a medikit. (sector 61)
  3. Go through the door south of the yellow key room to enter a storage area. As you enter, climb the small crates in front of you to the top then walk round the gray crate in front of you to find a chainsaw. (sector 220)
  4. From secret #3, head to the south-west corner of the room and go east. Flip the switch, then head back west and north to find that one of the wide crates has lowered. Behind if you will find shotgun shells, a clip, and partial invisibility. (sector 272)
  5. Open the blue door and step across the platforms going south-west until you go through the nukage-fall. The cave contains a box of bullets, a stimpack, and a radiation suit. (sector 247) If you follow the cave round you will reach another platform holding a rocket launcher.
  6. Open the yellow door and fall through the south-east hole to find a medikit. (sector 170)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Deathmatch[edit]

Player spawns[edit]

This level contains seven spawn points:

  1. facing north-west. (thing 280)
  2. facing south. (thing 281)
  3. facing south. (thing 282)
  4. facing north. (thing 283)
  5. facing west. (thing 284)
  6. facing north. (thing 285)
  7. facing north-east. (thing 286)

Item spawns[edit]

This level contains the following weapons and items:

  1. A BFG9000 in the exit room. (thing 287)
  2. A rocket launcher in the east outdoor nukage. (thing 288)
  3. A super shotgun in the corridor south of the starting room. (thing 290)
  4. A shotgun in the starting room. (thing 291)
  5. A shotgun by the switch requiring the red key. (thing 292)
  6. A shotgun behind the yellow door. (thing 293)
  7. A shotgun at the top of the lift near the yellow door. (thing 294)
  8. A chaingun on the grass ledge by the starting room. (thing 295)
  9. A megasphere in the same spot as the red keycard. (thing 296)
  10. A shotgun in the passage leading to the blue key. (thing 297)
  11. A plasma gun on the platform which holds a rocket launcher in single-player and cooperative. (thing 298)
  12. A cell charge pack on the teleporter in the west nukage. (thing 299)

Statistics[edit]

Map data[edit]

Things 300
Vertices 2117*
Linedefs 1806
Sidedefs 2882
Sectors 320
* The vertex count without the effect of node building is 1572.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]