MAP02: Outskirts (STRAIN)

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STRAIN maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Outskirts is the second map of STRAIN. It was designed by Björn Hermans and uses the music track "The Hell 'Prince' Medley" by David Shaw. It consists of an elaborate fort that keeps changing its layout as the player progresses through it.

Walkthrough[edit]

Map of Outskirts
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the area with the damaging floor at the east side of the map, enter the enclosed area behind the brick walls to get a berserk pack. Both secret sectors are in this area. (sector 321)
  2. See Secret #1. (sector 323)

Bugs[edit]

The soul sphere on the exit is not accessible due to the exit lines around it, meaning that 100% items is impossible on this map.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes

Deathmatch[edit]

Player spawns[edit]

This level contains six spawn points:

  1. facing east. (thing 417)
  2. facing west. (thing 418)
  3. facing east. (thing 419)
  4. facing east. (thing 420)
  5. facing south. (thing 421)
  6. facing south. (thing 422)

Statistics[edit]

Map data[edit]

Things 643
Vertices 2354*
Linedefs 2513
Sidedefs 3887
Sectors 469
* The vertex count without the effect of node building is 1989.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

  • This map is somewhat unique in that when played in multiplayer, other players will explore completely unique parts of the level not accessible in single player.

See also[edit]

Sources[edit]

External links[edit]