MAP02: Platform 1 (NJ Doom2)


NJ Doom2 maps
Starport Levels
City Levels

12 13 14 15 16 17 18 19 20

The Hell Levels

21 22 23 24 25 26 27 28 29 30

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Platform 1 is the second map of NJ Doom2. It was designed by Nigel Rowand (Enjay). It is based on E2M1 of NJ Doom.


Map of Platform 1
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. After going through the southern teleporter in the central room, walk to the west. Ahead of you is a secret door (marked with a red texture at the bottom) leading to a megaarmor and a path back to the start. (sector 132)
  2. After going through the door to the north near the door to #1, there is a secret door on the west wall (marked with a green texture) leading to a teleporter to the northern platform in the central area, where there is a soul sphere. Note that this platform can also be reached by jumping from the southern platform. (sector 134)
  3. Before the penultimate door is an east-west corridor with a secret door on the south wall (marked with some markings on the wall) leading to a shotgun guy, a super shotgun, and an invulnerability. (sector 92)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:10.14 Tezur0 2020-02-06
NM speed
UV max 2:15.23 Tezur0 2020-01-16
NM 100S
UV -fast
UV -respawn
UV Tyson 3:24.94 Tezur0 2020-01-16
UV pacifist

The data was last verified in its entirety on December 16, 2021.


Player spawns[edit]

This level contains five spawn points:

  1. facing east. (thing 162)
  2. facing west. (thing 163)
  3. facing west. (thing 164)
  4. facing west. (thing 165)
  5. facing south. (thing 166)


Map data[edit]

Things 216
Vertices 674*
Linedefs 730
Sidedefs 958
Sectors 143
* The vertex count without the effect of node building is 588.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]