MAP02: Poison Refinery (NeoDoom)


NeoDoom maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Poison Refinery is the second map of NeoDoom. It was designed by Daniel Lemos and uses the music track "". The par time defined in MAPINFO is 1:30.


Map of Poison Refinery
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. Open the yellow door, then head down the steps. Go to the west side and use the vent, then take the lift at the end of the passage to get a power charge. (sector 16)
  2. Open the red door to see a blue visor on a block to the west. Use the monitor south of it to lower the block. (sector 60)
  3. Open the blue door, then head northeast and use the monitor. This opens the vent to the east. Go through the vent and get on the platform. When it rises, keep going and you will see a titanium armor. To get it, head south and use the plane wall for a passage to it. (sector 156)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 05:49 Javier Rodriguez 2011-03-09
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 14, 2022.


Player spawns[edit]

This level contains eight spawn points:

  1. facing east. (thing 69)
  2. facing east. (thing 152)
  3. facing north-west. (thing 153)
  4. facing north. (thing 154)
  5. facing south. (thing 155)
  6. facing east. (thing 156)
  7. facing west. (thing 157)
  8. facing north-west. (thing 158)


Map data[edit]

Things 340
Vertices 1102*
Linedefs 1063
Sidedefs 1610
Sectors 222
* The vertex count without the effect of node building is 891.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]