MAP02: Ready to Survive (Struggle)


Struggle maps
Episode 1 - The Catastrophe Begins
Episode 2 - Two Gateways to Inferno

12 13 14 15 31 32 16 17 18 19 20

Episode 3 - Antaresian Legacy

21 22 23 24 25 26 27 28 29 30 33

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Ready to Survive is the second map of Struggle. It was designed by Seongbae Park (antares031) and uses the music track "". The par time defined in MAPINFO is 7:30.


Map of Ready to Survive
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, use the door behind you and flip the switch, then quickly head north and around the soul sphere building to the east side, through the open wall to reach a ledge with a super shotgun. (sector 69)
  2. Go north from the start and up the nearby steps, then head northwest to a lift. As it lowers, hug the left wall to enter a secret room with a megaarmor. (sector 159)
  3. In the northern hall with the arachnotron guarding the Unit 2 switch, use the west terminal to lower it, then enter the narrow passage to find a super shotgun, a box of shotgun shells, and partial invisibility. (sector 388)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 3:57.83 sapphics 2021-08-27
NM 100S
UV -fast 4:22.66 sapphics 2021-08-29
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on January 16, 2022.


Map data[edit]

Things 587
Vertices 3722*
Linedefs 3775
Sidedefs 5838
Sectors 520
* The vertex count without the effect of node building is 3006.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]