MAP02: Reprocessing (1000 Lines 2 CP)


1000 Lines 2 CP maps
Industrial planet levels
Industrial/subterranean levels

07 08 09 10 11

Ice planet levels

12 13 14 15 16 17 18 19 20

Marble palace levels

21 22 23 24 25 26 27 28 29 30

Secret levels

31 32

Bonus levels

33 34

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Reprocessing is the second map of 1000 Lines 2 - Community Project. It was designed by Pegleg and uses the music track "Salvation through Evisceration" by Brayden Hart (AD_79).


Map of Reprocessing
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Open the door on your left to see a large hall ahead containing imps, demons and zombies; they will not be alerted until you start firing, but from a pistol start you will want to provoke as much infighting as possible to take some attention off yourself. Once the area is clear, open the north door to confront some shotgun guys along with a cacodemon and/or revenants (along with chaingunners on Hurt Me Plenty (HMP) skill level or higher) then go to the north wall to see two levers, one tan and one gray; pull the tan lever to lower a lift on your right, go up it and turn right to dispose of some waiting demons, then head south until you see a wall open on your left to reveal imps (some of them will teleport to an area ahead). Open the door in front of you then turn left and follow a black walkway past various enemies (including a mancubus on HMP or an arachnotron on Ultra-Violence (UV) and Nightmare (NM)) until you reach a screen marked "SYSTEM OFFLINE". Press this screen to open the tan structure behind it then go inside it to find the yellow keycard.

Taking the yellow key will cause several enemies to appear outside the structure; chaingunners will also appear inside the structure on HMP or higher. Step out of it then go through the north door again to return to the room with two levers; pull the gray lever this time to open a door on your left and kill any enemies waiting behind it, then enter the alcove in the south wall to go down to a tunnel containing (depending on skill level) a cacodemon, two zombiemen or a Hell knight. Open the west door to confront some shotgun guys and knights then go to the north-east corner of this room to find a rocket launcher along with a lever that will open a door further ahead. Return to the tunnel and follow it south, west and north to get outside; there is a pillar in the middle of this area holding the blue keycard, but approach it with caution as various enemies will teleport in. Press the blue skull button on the west side of the pillar to lower it so you can get the key, which will cause another wave of monsters to appear.

With the blue key, go to the platform on the south side of the outdoor area and look at its west side to find a lift you can use to get on top of it. Press the button to open a door leading back to the central hall, turn right to go through a yellow key door then go round the next corner to face some zombies (watch out for a couple of them teleporting next to you). Press the yellow skull button next to the zombies, then go back through the yellow key door and turn right before walking forward until you reach a sealed door; opposite this door is a small shutter door requiring the blue key, which you can open to find a switch being guarded by a single imp. Flip the switch and kill the zombies that ambush you from either side, press the barrier that has risen in front of the door to lower it then head forward to another outdoor area with spectres, plus arachnotrons and shotgun guys on HMP or higher.

Ride the lift on the north side of this up to a ledge with a switch and flip it, kill the zombies that are revealed on your right then press the green skull button they were guarding to open a door back at ground level. Kill the three chaingunners waiting behind the door (replaced with one or more revenants on HMP or higher), then go through to the exit door - it will not open when pressed, but if you go back outside you will see that two monster closets containing mancubi and other enemies have opened. Go inside both closets and press the red button inside each one, then go back to the exit door to find that another "SYSTEM OFFLINE" screen has been revealed which you should press to finish the map.

Other points of interest[edit]

A super shotgun can be found at the end of the ledge surrounding the yellow key structure.


  1. Exit the starting room and go until you hear a door open. Re-enter the starting room when this happens and head into the area that has opened to find a switch and two stimpacks (only one on UV or NM). (sector 41)
  2. The switch in secret #1 lowers the supercharge in the courtyard below, and it also opens a door on the ledge near the yellow key. Get on this ledge and go through the door to find ammo, health bonuses, armor bonuses and the supercharge. (sector 97)
  3. After pulling the lever next to the rocket launcher, ride the nearby lift back up to the previous room to see that the north-west door has opened. Enter the room to get a stimpack and rockets, then flip the switch here to lower a pillar with a megaarmor. (sector 58)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 5:22.89 lirui1001 2020-09-05
NM 100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

The data was last verified in its entirety on April 3, 2022.


Player spawns[edit]

This level contains four spawn points:

  1. facing north-east. (thing 4)
  2. facing east. (thing 156)
  3. facing west. (thing 157)
  4. facing west. (thing 158)


Map data[edit]

Things 471
Vertices 975*
Linedefs 999
Sidedefs 1394
Sectors 199
* The vertex count without the effect of node building is 790.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


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