MAP02: Research Facility (Interception)
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Interception maps 01-11 |
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(01 - 11) |
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Research Facility is the second map of Interception. It was designed by Matthew D. (Matt534Dog) and uses an untitled music track composed for the project by XenoNemisis. The par time defined in MAPINFO is 4:00.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Open the first door to the north and climb the steps. You will hear a lift lower. Return to the previous area and step on the slightly-lowered window on the west side of the area, which will allow you to reach armor bonuses and a partial invisibility. (sector 173)
- On the path to the blue key, you will be going on a curved hallway. At the center of this hallway, look to the south wall and press on the wall with the light on it to lower the opposite wall. Climb the steps to reach a maze-like area where you can get a medikit, a megaarmor, a box of shotgun shells, a box of rockets, as well as reach a teleporter to the blue key room. (sector 196)
- In the hallways at the east end, a big wall will eventually lower. When it lowers, step over the wall to hear a lift lower, then run to the south room where a medikit was on a metal wall. The metal wall will have lowered briefly, quickly enter the passage here to get a soul sphere. (sector 240)
Bugs[edit]
- Three health bonuses (Things 138, 139 and 179) behind the southern blue door have no flags set for any of the three difficulty classes, so they do not actually appear in the level.
- The platforms surrounding the backpack will not lower if playing the map in vanilla compatibility mode. As a result, the Hell knight becomes impossible to reach/kill and thus prevents achieving 100% kills. The platform will only lower if playing the map in Boom compatibility mode.
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | |||||
NM speed | |||||
UV max | 3:34.69 | Dylan Gill (TheV1perK1ller) | 2017-06-16 | ir02-334.zip | |
NM 100S | |||||
UV -fast | |||||
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains fourteen spawn points:
- facing north. (thing 6)
- facing east. (thing 48)
- facing east. (thing 62)
- facing west. (thing 66)
- facing west. (thing 142)
- facing east. (thing 267)
- facing north-east. (thing 268)
- facing south-west. (thing 269)
- facing east. (thing 270)
- facing north. (thing 271)
- facing south. (thing 272)
- facing west. (thing 273)
- facing north. (thing 345)
- facing east. (thing 348)
Statistics[edit]
Map data[edit]
Things | 370 |
Vertices | 1191* |
Linedefs | 1352 |
Sidedefs | 1849 |
Sectors | 251 |
Things[edit]
This level contains the following numbers of things per skill level:
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