MAP02: Return to UAC (Doom 2 Reloaded)
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Doom 2 Reloaded maps 01-11 |
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(01 - 11) |
MAP02: Return to UAC is the second map of Doom 2 Reloaded. It was designed by Andy Stewart (eschdoom). The par time is 7:45.
Contents
Walkthrough[edit]
Essentials[edit]
Open the door in front of you to enter a room with imps and zombies - note the octagonal platform on the west side of the room as it is the level exit. Activate the lift in the north-west corner to go up to the overhead walkway, then flip the switch at the other end to open the doors on the east side of the room. Go through either door and kill some zombies, then flip the switches on either side of the silver lift to lower it and face a shotgun guy (or one or two Hell knights on Hurt Me Plenty skill level or higher). Ride the lift up then go straight forward (east) into a corridor that leads down to another lift; activate it, kill a waiting arch-vile on Ultra-Violence and Nightmare, then continue forward to a room with three staircases. Kill any monsters waiting at the top of the steps, including an arachnotron and one or more revenants on HMP or higher, then go through the south-eastern doorway and follow the path round to a switch. Flip it, then go back down the steps and pass through the door that has opened at the south end to enter a room with circuit walls. Pass between the walls to reach the blue keycard in the south-west corner, then quickly step out to avoid an (depending on skill level) imp, knight or baron of Hell that is released nearby.
Retrace your steps to the central room and open the north-western blue door, kill the zombies waiting behind it then get on the large lift and press the button to descend to the floor below. At the bottom, open the door in the south wall then follow the path past various monsters until it turns to the east. Continue east until you pass a green door, open it then follow a narrow walkway over a bridge to a square platform with a switch. Flip the switch to raise a bridge to the second platform, then flip a second switch on that platform to raise a bridge to the alcove with the yellow keycard. Return to the large path and head east and north to a yellow door guarded by a mancubus, open it then go round a corner to see a silver lift. Ride the lift up and head east to another door leading back to the central room, where (depending on skill level) a cacodemon, revenant or arch-vile will appear. You can now step on the western octagonal platform to finish the level.
Other points of interest[edit]
Secrets[edit]
- At the start, open the east wall with the electricity symbol on it to find a passage with a shotgun, a box of shotgun shells, a box of bullets, a medikit and health bonuses. (sector 12)
- Press the north switch in the far eastern room to open up the nearby cargo area and enter it. Head for the north-west corner of this room and open the brown stained wall for a passage leading up to health bonuses and the tops of the crates, where you can get more supplies. (sector 249)
- When you head down the lift past the blue door, run west to the open room ahead to get four boxes of rockets, a rocket launcher, a medikit, a megaarmor and a supercharge. You can open the silver wall up the steps to get a box of shotgun shells as well. (sector 36)
- Past the yellow door in the underground room, use the lift and ride it up, but hug the southern wall on the west side as it rises. You will go through a passage leading to the back of the cage that had zombies in the yellow key area, which holds two medikits and a box of shotgun shells, a box of bullets and a box of rockets. (sector 347)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
---|---|---|---|---|---|
UV speed | 3:21.83 | Serge Marudov (Never_Again) | 2010-05-22 | d2rel1-3_na.zip | |
NM speed | |||||
UV max | 4:46.26 | Vladimir Monakhov (skepticist) | 2010-07-23 | dd02-446.zip | |
NM 100S | |||||
UV -fast | 7:24.14 | Serge Marudov (Never_Again) | 2010-05-14 | d2rel1-3_na.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist |
The data was last verified in its entirety on January 14, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains twelve spawn points:
- facing north. (thing 329)
- facing east. (thing 332)
- facing west. (thing 336)
- facing south. (thing 340)
- facing south. (thing 345)
- facing south. (thing 349)
- facing north. (thing 353)
- facing north. (thing 358)
- facing east. (thing 362)
- facing north. (thing 365)
- facing north. (thing 369)
- facing west. (thing 375)
Statistics[edit]
Map data[edit]
Things | 431 |
Vertices | 1553* |
Linedefs | 1782 |
Sidedefs | 2535 |
Sectors | 414 |
Things[edit]
This level contains the following numbers of things per skill level:
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