MAP02: Return to the Darkening (Claustrophobia 1024)

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Claustrophobia 1024 maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32 33 34

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Return to the Darkening is the second map of Claustrophobia 1024. It was designed by Chris Harriman (Impboy), with edits by Walter Confalonieri (daimon), Joonas Äijälä (Jodwin), and Brett Harrell (Mechadon), and uses "Nothing to Brag About" by Mark Klem, originally the music track from GothicDM 2 MAP12.

Walkthrough[edit]

Map of Return to the Darkening
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. In the room with the crates, the wall in the corner behind the mass of crates can be opened. In the corridor behind it is a teleporter that will take you to the top crate, where you can grab a rocket launcher and some rocket ammo. (sector 239)
  2. In the same secret is a computer panel with a red light in it. Pressing on the light will teleport you to another corridor where a computer map and a soul sphere are available. (sector 263)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:25.89 Tatsuya Ito (Tatsurd-cacocaco) 2009-06-21 2c02-025.zip
NM speed
UV max 0:44.91 Vladimir Monakhov (skepticist) 2009-06-19 2c02-044.zip
NM 100S 0:31.31 Tatsuya Ito (Tatsurd-cacocaco) 2009-06-22 2c02s031.zip
UV -fast
UV -respawn
UV Tyson 1:16.43 j4rio 2019-07-06 2c02t116.zip
UV pacifist 0:32.11 Tatsuya Ito (Tatsurd-cacocaco) 2009-06-22 2c02p032.zip

The data was last verified in its entirety on December 21, 2021.

Statistics[edit]

Map data[edit]

Things 122
Vertices 1970*
Linedefs 1755
Sidedefs 2846
Sectors 270
* The vertex count without the effect of node building is 1520.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]