MAP02: Shipyard (Mutiny)


Mutiny maps 01-11

(01 - 11)
12 13 14 15 31

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Shipyard is the second map of Mutiny. It was designed by Pinchy and Richard Frei (Tarnsman), and uses the music track "Drop the Wombat," composed by James Paddock (Jimmy).


Map of Shipyard
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. On the left side of the shipyard is a dropoff point where you can teleport to the platforms on the left side of the map. Teleport using the right side of the dropoff and go all the way to the left. Where the megaarmor (megasphere on Hey, Not Too Rough or lower) is, look south and shoot through the fence at the button on the wall. Teleport back and this time teleport using the left side of the dropoff. When you go around the corner, there will be a switch at the inner bend. Using it reveals a door at the dropoff point. Approach the door to be teleported to the crate at the northeast end where you can get a soul sphere. (sector 171)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map of MAP02's deathmatch arena

This level includes its own, separate deathmatch arena.

Player spawns[edit]

This arena contains four spawn points:

  1. facing west. (thing 23)
  2. facing east. (thing 24)
  3. facing west. (thing 31)
  4. facing east. (thing 400)


The following things (per skill level) are placed in the arena:

Monsters 1-2 3 4-5
Revenant 0 1 1
Weapons 1-2 3 4-5
Shotgun 1
Super shotgun 2
Chaingun 1
Rocket launcher 2
Plasma gun 1
Items 1-2 3 4-5
Supercharge 1
Miscellaneous 1-2 3 4-5
Deathmatch start 4
Teleport landing 5


Map data[edit]

Things 491
Vertices 5294*
Linedefs 5210
Sidedefs 9106
Sectors 812
* The vertex count without the effect of node building is 4263.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]