MAP02: Slime Tunnels (Baculus)


Baculus maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
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MAP02: Slime Tunnels is the second map of Baculus. It was designed by Glen Christie (Crunchynut44) and uses the music track "".


Map of Slime Tunnels
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.


Other points of interest[edit]


  1. At the start, head south to the edge, then stay on the wall as you head right to a green armor. (sector 91)
  2. East of the red key platform is an island in the nukage with partial invisibility. (sector 111)
  3. Take the lift at the east side up, then open a wall to the north. Use the switch here, then take the corridor of armor bonuses. Enter the nukage and head east to get the soul sphere from the pillar. (sector 159)
  4. Take the lift at the east side up, then head south. Look west and go to the edge of the window, then southwest onto a crate. Lower the wall here to get shotgun shells and a shotgun. (sector 293)
  5. Open the blue bars and head south. As you do, closets will open. When the second closet opens, enter it and open the back wall to get a medikit and shotgun shells. (sector 67)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Style Time Player Date File Notes
UV speed
NM speed
UV max
UV -fast
UV -respawn
UV Tyson
UV pacifist

Miscellaneous demos[edit]

Style Time Player Date File Notes


Map data[edit]

Things 166
Vertices 1555*
Linedefs 1759
Sidedefs 2771
Sectors 404
* The vertex count without the effect of node building is 1356.


This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]


See also[edit]


External links[edit]