MAP02: Tall, Gray, and Handsome (50 Shades of Graytall)

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50 Shades of Graytall maps 01-11

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This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Tall, Gray, and Handsome is the second map of 50 Shades of Graytall. It was designed by Ezormer and uses the music track from the Miranda Mine stage of Descent.

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Walkthrough[edit]

Map of Tall, Gray, and Handsome
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Right where the red key is, press the FIREBLU wall to lower a pillar behind it, where you can nab a soul sphere. (sector 30)
  2. Use the switch at the southern bend in the map, then go northwest to the room with the octagon. There will be an opening with a chaingunner and a blue key. Open the wall behind the blue key for a convenient teleporter to the blue door. (sector 86)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 1:19.97 Billa 2021-09-13 50s02p119.zip Cross-listed from Pacifist
NM speed 1:32.23 aika 2022-01-16 50s02n132.zip
UV max 1:59.03 rd 2017-09-14 50s02-159.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 4:38.29 Billa 2021-11-24 50s02t438.zip
UV pacifist 1:19.97 Billa 2021-09-13 50s02p119.zip

The data was last verified in its entirety on April 3, 2022.

Statistics[edit]

Map data[edit]

Things 210
Vertices 2206*
Linedefs 2230
Sidedefs 3338
Sectors 199
* The vertex count without the effect of node building is 2013.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]