MAP02: Tall, Gray, and Handsome (50 Shades of Graytall)

From DoomWiki.org

50 Shades of Graytall maps 01-11

(01 - 11)
12 13 14 15 16 17 18

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Tall, Gray, and Handsome is the second map of 50 Shades of Graytall. It was designed by Ezormer and uses the music track from the Miranda Mine stage of Descent.

Under construction icon-yellow.svgThis article about a map is a stub. Please help the Doom Wiki by adding to it.


Walkthrough[edit]

Map of Tall, Gray, and Handsome
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. Right where the red key is, press the FIREBLU wall to lower a pillar behind it, where you can nab a soul sphere. (sector 30)
  2. Use the switch at the southern bend in the map, then go northwest to the room with the octagon. There will be an opening with a chaingunner and a blue key. Open the wall behind the blue key for a convenient teleporter to the blue door. (sector 86)

Bugs[edit]

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 01:59 rdwpa 2018-01-09 50s02-159.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on 14 January, 2018.

Miscellaneous demos[edit]

Style Time Player Date File Notes
.zip

Statistics[edit]

Map data[edit]

Things 210
Vertices 2206*
Linedefs 2230
Sidedefs 3338
Sectors 199
* The vertex count without the effect of node building is 2013.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

Trivia[edit]

See also[edit]

Sources[edit]

External links[edit]