MAP02: Temple of Cetza (Plutonia: Revisited Community Project)

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PRCP maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: Temple of Cetza is the second level of Plutonia: Revisited Community Project. It was designed by Paul Corfiatis and uses the music track "The Dave D. Taylor Blues" composed by Robert Prince for Doom II. The par time defined in MAPINFO is 1:30.

Walkthrough[edit]

Map of Temple of Cetza
Letters in italics refer to marked spots on the map. Sector numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

Other points of interest[edit]

Secrets[edit]

  1. From the map start, climb the stairs, push the switch to your left to open the lower door and enter it. In the next room, go straight through the easternmost door. Now you are on the top of some long stairs: on the third stair from above, push the wall below the lantern to reveal a switch. Use it to lower the pillar (sector 78) with the soul sphere on it in the northwest of this room.
  2. As you reach the last step of the stairs leading to the red key, you trigger a corridor with a Hell knight and a teleporter in it to open temporarily in front of you. Do not enter this corridor yet as you cannot open it from inside. Instead kill the Hell knight from the top of the stairs, reopening his hideout by crossing the triggerline whenever needed. By now you should have a feeling how long the corridor stays opened each time. Step on the socket where the red key was on and wait until the corridor closes again. Run down the stairs, thus not only opening the corridor behind you, but also lowering another wall: At the bottom of the stairs make a hairpin turn to the left and enter the room just north of the switch you used to lower the pillar from secret #1. If you made it in time, the wall in the southwest of this room still is lowered, revealing a secret room (sector 278) containing a super shotgun and three sets of shotgun shells.
  3. Inside secret #2, open the northeastern wall to exit the room. Enter the door in front of you and simply push the slightly recessed brick wall just in the east of the door to open an alcove (sector 281) with a rocket launcher and two rockets in it.

Bugs[edit]

There are no known bugs in this level.

Demo files[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for this map at the Doomed Speed Demos Archive are:

Run Time Player Date File Notes
UV speed
NM speed
UV max 03:46 Memfis 2011-10-29 pv02-347.zip
NM100S
UV -fast
UV -respawn
UV Tyson
UV pacifist

Last updated on June 15, 2013.

Miscellaneous demos[edit]

Run Time Player Date File Notes

Last updated on June 15, 2013.

Statistics[edit]

Map data[edit]

Things 345
Vertices 1770*
Linedefs 1892
Sidedefs 2886
Sectors 284
* The vertex count without the effect of node building is 1506.

Things[edit]

This level contains the following numbers of things per skill level:

Technical information[edit]

Inspiration and development[edit]

This level was constructed in one week using Doom Builder 1.6.8.

Trivia[edit]

  • Cetza is the backwards spelling of Aztec.
  • PRCPINFO.TXT indicates that this was originally intended to be the third level.

External links[edit]