MAP02: The Abandoned Mines (Number One Kill The Next Generation)
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| #1 Kill Next Gen maps 01-11 |
|---|
This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
| This article about a map is a stub. Please help the Doom Wiki by adding to it. |
MAP02: The Abandoned Mines is the second map of Number One Kill The Next Generation. It was designed by Angelo Jefferson and uses the music track "Blood Jungle" by Jonathan El-Bizri (Biz), from TNT: Evilution.
Contents
Walkthrough[edit]
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- In the waterway at the start, head southeast and take the first path north. Open the metal wall to get a soul sphere. (sector 13)
- In the room with the exit switch, press on a wall to the north to find a secret passage, which will have imps on Hurt Me Plenty or higher. (sector 109)
- Press the switch at the end of the passage in Secret #2 to open a room with a rocket launcher. (sector 102)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | 1:28.11 | Richard Hardacre (Cycloid) | 2005-05-21 | 1killtng_cyc.zip | |
| NM speed | |||||
| UV max | 3:42.69 | GrumpyCat | 2014-01-06 | 1k02-342.zip | |
| NM 100S | |||||
| UV -fast | |||||
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist |
The data was last verified in its entirety on April 3, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains five spawn points:
- facing east. (thing 203)
- facing south-west. (thing 204)
- facing north-west. (thing 205)
- facing south-east. (thing 206)
- facing east. (thing 207)
Statistics[edit]
Map data[edit]
| Things | 213 |
| Vertices | 616* |
| Linedefs | 722 |
| Sidedefs | 1007 |
| Sectors | 157 |
* The vertex count without the effect of node building is 568.
Things[edit]
This level contains the following numbers of things per skill level:
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