MAP02: The Canal (Jenesis)
From DoomWiki.org
| Jenesis maps 01-11 |
|---|
|
|
(01 - 11) |
MAP02: The Canal is the second map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "River," composed by Stuart Rynn (stewboy). The par time is 2:30. In the Bethesda Edition this level received minor geometry changes and a fair number of updates in monsters population.
Contents
Walkthrough[edit]
Essentials[edit]
Yellow key[edit]
Go down the stairs. Grab the shotgun and turn right. You will come across an intersection overlooking a nukage area. There is an inaccessible door visible through the bars, flanked by two red torches. To your right is a set of bars, and to your left is a hallway. Enter the hallway, and directly in front of you is the blue key door. When you approach an intersection, turn left and there should be a small opening with a switch. This switch lowers the bars mentioned near the start, enabling you to get to a door surrounded by nukage. Once there, ignore the yellow key door and the bars next to that door. The door opens to a hallway of mostly red torches (see secret #1). The door at the end leads to a big room with a nukage-fall on which is the yellow key. Flip the switch at the end of the room to lower a lift to the yellow key and grab it.
Red key[edit]
Go back outside and open the yellow key door. Press the switch in there to raise a bridge to the other side of the canal. On the other side, follow the hallway to a balcony overlooking a cross-shaped water area. Find and press both switches on that balcony. A bridge should rise, enabling you to get to the previously mentioned inaccessible door. Go straight, there is a red key door; because you cannot access it yet, turn right and go down on a lift. You will find yourself in the previously mentioned cross-shaped water area. Directly ahead of you some distance away there will be two stairways. Go to the left one first and press the switch, then go to the right stairway (the switch lowers a set of bars, enabling you to progress). Turn right and follow the hallway until you come across a drain. There, turn right and find yourself on a raised platform overlooking the red key, which is at the south end of the water area. Press the switch to lower it, and backtrack to grab it.
Blue key and exit[edit]
Go back to the red key door and open it. Follow the hallway until you get to another balcony overlooking the water area. Press the switch there. The switch lowers the red bars outside, as well as a portion of the wall. Memorize the fireplace in the middle of the hallway, it will be important. Go back in the water to enter a red-carpeted area with the blue key. Once you grab the key, the pillars will lower, as well as a portion of the wall. Press the switch in the newly-opened alcove to lower another wall, and follow that path until you come back to the fireplace mentioned near the red key door. Make your way back to the blue key door near the start of the level. You will come across a hallway with a meandering water pattern. Go straight and exit the level.
Bethesda Edition[edit]
In the Bethesda Edition, the metal pillars in the yellow key room are removed to aid navigation. A number of enemies, mostly revenants, are replaced with rocketeers. The chaingunner overlooking the starting area on Hurt Me Plenty skill level or higher is replaced with a zombieman.
Other points of interest[edit]
Secrets[edit]
- In the slime pit with six pillars with torches on them, hop down to the slime and go to the north side of the northeastern pillar to find a lit lion face. Press it to reveal a backpack north of the pillar. (sector 100)
- Open the door leading to the hall that leads to the yellow key room. Press on the west window where the green torch is to reveal a berserk pack east of it. (sector 343)
- At the cross-shaped water courtyard (east of secret #1), head to the east and take the north staircase to the switch, then take the south staircase up to the canal on the eastern part of the map. Walk through the waterfall to the north to find a box of bullets. (sector 394)
- North of the switch that lowers the red key, you can press on the part of the west wall that has a small lit arrow on the ceiling pointing at it. The teleporter behind the wall takes you to the soul sphere on the pillar close to the key. (sector 230)
- Open the hall to the west of the blue key area and press the switch at the end to appear back at the curved hallway. Take the path leading outside to the balcony where you previously pressed a switch. There will now be a megaarmor to the west. (sector 245 in the original edition, sector 406 in the Bethesda Edition)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
| Run | Time | Player | Date | File | Notes |
|---|---|---|---|---|---|
| UV speed | |||||
| NM speed | |||||
| UV max | 4:36.37 | Andrea Rovenski | 2018-05-31 | je02-436.zip | |
| NM 100S | |||||
| UV -fast | 7:14.40 | NumberJuan77 | 2022-01-03 | jenesis2f_714.zip | |
| UV -respawn | |||||
| UV Tyson | |||||
| UV pacifist | |||||
| NoMo | 1:28.34 | NuruTheDoomer | 2024-05-10 | jenesis_nomo.zip |
The data was last verified in its entirety on September 7, 2024.
Statistics[edit]
Map data[edit]
|
Original ed.:
|
Bethesda Ed.:
|
Things[edit]
This level contains the following numbers of things per skill level, with the counts in the Bethesda Edition after the slash if they differ from the original edition:
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map was first included in the "Beyond" release of Jenesis.
