MAP02: The Canal (Jenesis)
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Jenesis maps 01-11 |
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(01 - 11) |
MAP02: The Canal is the second map of Jenesis. It was designed by James Paddock (Jimmy) and uses the music track "River," composed by Stuart Rynn (stewboy). The par time is 2:30.
Contents
Walkthrough[edit]
Essentials[edit]
Yellow key[edit]
Go down the stairs. Grab the shotgun and turn right. You'll come across an intersection overlooking a nukage area. There is an inaccessible door visible through the bars, flanked by two red torches. To your right is a set of bars, and to your left is a hallway. Enter the hallway, and directly in front of you is the blue key door. When you approach an intersection, turn left and there should be a small opening with a switch. This switch lowers the bars mentioned near the start, enabling you to get to a door surrounded by nukage. Once there, ignore the yellow key door and the bars next to that door. The door opens to a hallway of mostly red torches (see secret #1). The door at the end leads to a big room with a nukage-fall on which is the yellow key. Flip the switch at the end of the room to lower a lift to the yellow key and grab it.
Red key[edit]
Go back outside and open the yellow key door. Press the switch in there to raise a bridge to the other side of the canal. On the other side, follow the hallway to a balcony overlooking a cross-shaped water area. Find and press both switches on that balcony. A bridge should raise, enabling you to get to the previously mentioned inaccessible door. Go straight, there is a red key door; because you can't access it yet, turn right and go down on a lift. You'll find yourself in the previously mentioned cross-shaped water area. Directly ahead of you some distance away there will be two stairways. Go to the left one first and press the switch, then go to the right stairway (the switch lowers a set of bars, enabling you to progress). Turn right and follow the hallway until you come across a drain. There, turn right and find yourself on a raised platform overlooking the red key, which is at the south end of the water area. Press the switch to lower it, and backtrack to grab it.
Blue key and exit[edit]
Go back to the red key door and open it. Follow the hallway until you get to another balcony overlooking the water area. Press the switch there. The switch lowers the red bars outside, as well as a portion of the wall. Memorize the fireplace in the middle of the hallway, it will be important. Go back in the water to enter a red-carpeted area with the blue key. Once you grab the key, the pillars will lower, as well as a portion of the wall. Press the switch in the newly-opened alcove to lower another wall, and follow that path until you come back to the fireplace mentioned near the red key door. Make your way back to the blue key door near the start of the level. You'll come across a hallway with a meandering water pattern. Go straight and exit the level.
Other points of interest[edit]
Secrets[edit]
- Open the door leading to the hall which leads to the yellow key room. Press on the window where the green torch is to reveal a berserk pack. (sector 343)
- In the nukage pit with six pillars with torches on them, hop down to the nukage and go to the north side of the northeastern-most pillar to find a lion face that is lit. Using it reveals a backpack behind you. (sector 100)
- At the cross-shaped water courtyard, head to the east and take the left staircase to the switch, then take the other staircase up to the canal on the eastern side. Walk through the waterfall to the north to get a box of bullets. (sector 394)
- North of the switch that lowers the red key, you can open a wall that has a small lit arrow on the ceiling pointing at it. The teleporter behind this wall takes you to the supercharge on the pillar close to the key. (sector 230)
- Open the hall to the west of the blue key room and use the skull switch at the end to appear back at the curved hallway. Take the path leading outside to the balcony where you used a switch earlier. There will now be a megaarmor here. (sector 245)
Bugs[edit]
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
Run | Time | Player | Date | File | Notes |
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UV speed | |||||
NM speed | |||||
UV max | 4:36.37 | Andrea Rovenski | 2018-05-31 | je02-436.zip | |
NM 100S | |||||
UV -fast | 7:14.40 | NumberJuan77 | 2022-01-03 | jenesis2f_714.zip | |
UV -respawn | |||||
UV Tyson | |||||
UV pacifist | |||||
NoMo | 1:28.34 | NuruTheDoomer | 2024-05-10 | jenesis_nomo.zip |
The data was last verified in its entirety on September 7, 2024.
Statistics[edit]
Map data[edit]
Things | 393 |
Vertices | 2705* |
Linedefs | 2708 |
Sidedefs | 4456 |
Sectors | 406 |
Things[edit]
This level contains the following numbers of things per skill level:
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Technical information[edit]
Inspiration and development[edit]
Trivia[edit]
- This map was first included in the "Beyond" release of Jenesis.