MAP02: The Catacombs (The Abyss)

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The Abyss maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20 21 22
Secret maps: 31 32

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Catacombs is the second level of The Abyss. It was designed by Miklos de Rijk (H2SO4) and uses the music track "". This level teaches basic concepts of the non-linear, "spelunking" style that will be the majority of later levels, but in a simpler, more linear context.

"Push the dead player in the catacombs..."
― ABYSS.TXT [source]

Walkthrough[edit]

Map of The Catacombs
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.

Essentials[edit]

At the start, grab the chainsaw and take out the demons ahead. Next, grab the shotgun and push the right angled wall in the honeycomb room. it should open to a set of descending stairs. go down these stairs to the catacombs, and use the platform with the dead player resting on it. Climb on the lowered platform and jump across to the other side, and use the wall to open a stone room with a lift. Activate it with the skull switch, ride it to the top, and press the switch next to you before teleporting.

After teleporting, hit the red X areas, the rightmost one first. Get the key from the grotto, and navigate to the next red X tunnel. You should exit the tunnel, beyond the blocking brick wall. Use the marble baron face, run through and hit the switch. Take out the imps and reach the exit switch behind you.

Secrets[edit]

  1. As you descend into the catacombs to the tomb area, a wall opens, marked by a torch on this wall. (sector 100)
  2. One of the casket shelves opens a secret wall, containing a computer map. (sector 111)

The unofficial secrets are in areas the player must access to complete the level, and are not listed here.

Bugs[edit]

Areas / screenshots[edit]

Speedrunning[edit]

Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed 0:40.77 Andrey Boldt (Hitherto) 2024-05-23 ab02-040.zip
NM speed
UV max 1:02.71 Andrey Boldt (Hitherto) 2024-05-24 ab02-102.zip
NM 100S
UV -fast
UV -respawn
UV Tyson 1:59.51 Maya 2021-09-05 abt02-159.zip
UV pacifist

The data was last verified in its entirety on June 3, 2024.

Deathmatch[edit]

Player spawns[edit]

This level contains five spawn points:

  1. facing south. (thing 4)
  2. facing north-east. (thing 5)
  3. facing south-west. (thing 6)
  4. facing west. (thing 7)
  5. facing south. (thing 123)

Statistics[edit]

Map data[edit]

Things 124
Vertices 608*
Linedefs 675
Sidedefs 948
Sectors 165
* The vertex count without the effect of node building is 510.

Things[edit]

This level contains the following numbers of things per skill level:

Trivia[edit]

  • The Red key grotto is tagged as a secret area, even though unsealing the entrance is required to open the baron door.

External links[edit]