MAP02: The Compound (Doom 2 the Way id Did)


Doom 2 the Way id Did maps 01-11

(01 - 11)
12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
Secret maps: 31 32
Easter-egg map: 33

This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.

MAP02: The Compound is the second map Doom 2 the Way id Did. It was designed by Richard Frei (Tarnsman). The par time is 1:30.

This level contains a secret level to MAP33: Hexsoil, however it is only accessible with compatible source ports.


Map of The Compound
Letters in italics refer to marked spots on the map. Sector, thing, and linedef numbers in boldface are secrets which count toward the end-of-level tally.


Head straight forward into a water trench then head west and north past some zombiemen until you reach a blue door - the exit is behind it. Enter the alcove to the west and press the gargoyle switch here to lower a lift, drop down it and kill any imps and shotgun guys waiting at the bottom, then head north into a dark passage and follow it west, south and east until you pass the nukage pit in the room and see the red keycard ahead. Taking the key switches on some lights in the room, but also releases one or more demons in front of you as well as one or more monsters behind.

Go back round to the lift and use the neighboring gargoyle switch to lower it again, then go back up to the water trench and go to its east end to reach a red door. Open the door and kill a waiting imp and zombieman, then go round to the east end of the room to find a teleporter. Enter the teleporter to go to a room on the north side of the trench, kill any waiting monsters then go through the southern door to see a switch just ahead and to your left. Flip the switch to lower a lift and ride it up to the floor above, then head east until you reach a small door and open it to enter a computer room. Press the button on the west wall to lower a lift holding the blue keycard, along with two computers behind you that hold shotgun guys, then go back to the water trench and open the blue door at its west end to find a demon guarding the button for MAP03: Water Main.

Secret exit[edit]

Enter the room with three lamps next to the normal exit, then press on the thin metal segment of wall in the north-east corner. In a vanilla-compatible source port you will either go to MAP03 or restart the current level, otherwise you will go to MAP33: Hexsoil.

Other points of interest[edit]


  1. Open the smaller door next to the blue door to enter a room with three lamps, then open the wall in the north-west corner with the electric symbol to find a rocket launcher. (sector 85)
  2. Go to the ledge south of the blue key lift and drop through any of the windows to the floor below. You will hear a lift lower nearby. Drop into the water trench and run east to the red door, then get on the lift that has lowered next to it to reach a teleporter. This will take you to a room with a box of rockets and a megaarmor. (sector 31)


Demo files[edit]

Areas / screenshots[edit]


Routes and tricks[edit]

Current records[edit]

The records for the map at the Doom Speed Demo Archive are:

Run Time Player Date File Notes
UV speed (normal exit) 0:22.74 Krankdud 2014-05-20
UV speed (secret exit) 0:03.97 Aleksey Kamenev (4shockblast) 2014-05-23 Cross-listed from Pacifist
NM speed (normal exit)
NM speed (secret exit) 0:04.43 Aleksey Kamenev (4shockblast) 2014-05-23
UV max 1:36.69 Tatsuya Ito (Tatsurd-cacocaco) 2015-11-16
NM 100S 0:33.34 DidierTranber 2023-08-13
UV -fast
UV -respawn
UV Tyson 5:54.49 Andrea Rovenski (Cyberdemon531) 2015-08-05
UV pacifist (normal exit) 0:52.66 NoisyVelvet 2017-04-18
UV pacifist (secret exit) 0:03.97 Aleksey Kamenev (4shockblast) 2014-05-23
NoMo (normal exit) 0:24.94 Krankdud 2015-02-04
NoMo (secret exit) 0:03.77 Aleksey Kamenev (4shockblast) 2014-05-23
Stroller (secret exit) 0:07.89 Aleksey Kamenev (4shockblast) 2014-05-23

The data was last verified in its entirety on August 31, 2023.


Player spawns[edit]

This level contains eight spawn points:

  1. facing north-east. (thing 137)
  2. facing south-west. (thing 138)
  3. facing north-east. (thing 139)
  4. facing south. (thing 140)
  5. facing south. (thing 141)
  6. facing south-west. (thing 148)
  7. facing east. (thing 151)
  8. facing east. (thing 152)


Map data[edit]

Things 156
Vertices 401*
Linedefs 486
Sidedefs 609
Sectors 91
* The vertex count without the effect of node building is 381.


This level contains the following numbers of things per skill level:

Technical information[edit]

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