This level occupies the map slot MAP02. For other maps which occupy this slot, see Category:MAP02.
MAP02: The Deadfall is the second map of Remain 3. It was designed by Alexander S. (Eternal) and uses the music track "".
Walkthrough[edit]
Essentials[edit]
Other points of interest[edit]
Secrets[edit]
- Exit the starting corridor and press on the southwestern wall to find shotgun shells, a super shotgun, a green armor, health bonuses, and a switch. (sector 115)
- Press the switch in Secret #1 and return to the starting corridor, where the southern wall has been raised. Inside are health bonuses, armor bonuses, a computer area map, stimpacks, shotgun shells, and rockets. (sector 1)
- Head east to the broken bridge, but just as you reach the outside area, head south to the blood, which indicates a thin wall. Go on it for a bit, then face north and drop to the platform below the bridge which has a soul sphere. (sector 16)
- Open the door north of Secret #3 and lower the lift. As it rises back, head north to get a berserk pack. (sector 48)
- In the blue key room, press on the blue banner and press the switch behind it, then quickly backtrack to the blue key room and enter the corridor to the southwest, which contains shotgun shells. (sector 183)
- Continue past Secret #5 until you find an area with ammo. Lower the part of the wall where the blood is to find a stimpack, a medikit, shotgun shells, and a rocket launcher. (sector 73)
- In the red key room, press on the northeastern bookshelf to find shotgun shells, a medikit, rockets, and another rocket launcher. (sector 107)
- Pick up the red key and head into the new room that opens in the hallway from before. Press on the wall at the eastern part of the area (where the water stops) to find a corridor of health bonuses leading to a soul sphere. (sector 112)
- In the room before the outside area leading to the exit, the walls will open up revealing monster closets. Enter the southern closet and lower the western wall to find a switch that will lower the soul sphere in the middle of the area. (sector 256)
Demo files[edit]
Areas / screenshots[edit]
Speedrunning[edit]
Routes and tricks[edit]
Current records[edit]
The records for the map at the Doom Speed Demo Archive are:
The (absence of) data was last verified in its entirety on February 21, 2022.
Deathmatch[edit]
Player spawns[edit]
This level contains four spawn points:
- facing east. (thing 401)
- facing east. (thing 402)
- facing west. (thing 423)
- facing south. (thing 442)
Statistics[edit]
Map data[edit]
* The vertex count without the effect of node building is 2143.
This level contains the following numbers of things per skill level:
|
Cooperative
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
5 |
3 |
6
|
Shotgun guy |
18 |
27 |
28
|
Heavy weapon dude |
9 |
19 |
31
|
Imp |
47 |
73 |
99
|
Demon |
21 |
26 |
32
|
Spectre |
4 |
8 |
13
|
Hell knight |
0 |
0 |
1
|
Spiderdemon |
0 |
0 |
1
|
Rapid fire trooper |
6 |
8 |
10
|
Plasma zombie |
1 |
1 |
3
|
Zombie marine |
2
|
Dark imp (Void) |
0 |
1 |
2
|
Dark imp (ST) |
2 |
3 |
4
|
Stone imp |
1 |
3 |
5
|
Blood demon |
7 |
11 |
20
|
Satyr |
2 |
3 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
2
|
Rocket launcher |
3
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6 |
7 |
7
|
4 shotgun shells |
35 |
37 |
38
|
Box of shotgun shells |
2
|
Rocket |
17
|
Box of rockets |
6
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
21
|
Medikit |
13 |
15 |
15
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
31
|
Health bonus |
44
|
Supercharge |
4
|
Berserk |
1
|
Computer area map |
1
|
Invulnerability |
1
|
Partial invisibility |
2
|
Keys |
1-2 |
3 |
4-5
|
Blue keycard |
1
|
Red keycard |
1
|
Yellow keycard |
1
|
Miscellaneous |
1-2 |
3 |
4-5
|
Cooperative start |
4
|
Exploding barrel |
18
|
Teleport landing |
1
|
|
Deathmatch
|
Monsters |
1-2 |
3 |
4-5
|
Zombieman |
5 |
3 |
6
|
Shotgun guy |
18 |
27 |
28
|
Heavy weapon dude |
9 |
19 |
31
|
Imp |
42 |
68 |
94
|
Demon |
17 |
22 |
28
|
Spectre |
4 |
8 |
13
|
Hell knight |
0 |
0 |
1
|
Spiderdemon |
1 |
1 |
2
|
Cyberdemon |
1
|
Rapid fire trooper |
6 |
8 |
10
|
Plasma zombie |
1 |
1 |
3
|
Zombie marine |
2
|
Dark imp (Void) |
0 |
1 |
2
|
Dark imp (ST) |
2 |
3 |
4
|
Stone imp |
1 |
3 |
5
|
Blood demon |
7 |
11 |
20
|
Satyr |
2 |
3 |
3
|
Weapons |
1-2 |
3 |
4-5
|
Shotgun |
4
|
Super shotgun |
5
|
Rocket launcher |
3
|
BFG9000 |
1
|
Ammunition |
1-2 |
3 |
4-5
|
Clip |
6 |
7 |
7
|
4 shotgun shells |
43 |
45 |
46
|
Box of shotgun shells |
2
|
Rocket |
24
|
Box of rockets |
6
|
Energy cell pack |
2
|
Health & Armor |
1-2 |
3 |
4-5
|
Stimpack |
21
|
Medikit |
13 |
15 |
15
|
Armor |
2
|
Megaarmor |
1
|
Items |
1-2 |
3 |
4-5
|
Armor bonus |
31
|
Health bonus |
44
|
Supercharge |
5
|
Berserk |
1
|
Computer area map |
1
|
Partial invisibility |
5
|
Miscellaneous |
1-2 |
3 |
4-5
|
Deathmatch start |
4
|
Exploding barrel |
18
|
Teleport landing |
1
|
|
Technical information[edit]
Inspiration and development[edit]
See also[edit]
Sources[edit]
External links[edit]